These proceedings contains papers presented at the Web3D 2003 Symposium, which was held March 9 - 12, 2003 in Saint Malo, France. The purpose of the symposium was to bring together researchers, developers, experimenters, and content creators of the Web3D community to exchange ideas and discuss future directions of Web3D related research and technology.
Early experiences with a 3D model search engine
New acquisition and modeling tools make it easier to create 3D models, and affordable and powerful graphics hardware makes it easier to use them. As a result, the number of 3D models available on the web is increasing rapidly. However, it is still not ...
Viewpoint adaptation during navigation based on stimuli from the virtual environment
We consider the possibility of automatically modifying the user's viewpoint orientation for the purpose of enhancing the navigation experience. We concentrate on outdoor virtual environments where the terrain is uneven as well as certain cases of indoor ...
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with them. This paper aims at helping the Web3D content creator to face this ...
Generation of VRML city models for focus based tour animations: integration, modeling and presentation of heterogeneous geo-data sources
In order to generate 3D worlds in an automated way it is important to solve the problem of integrating existing 2D and 3D data automatically. We explain some of the issues of this problem in this paper. We also introduce mechanisms for automated ...
A comparison of the usability and effectiveness of web-based delivery of instructions for inherently-3D construction tasks on handheld and desktop computers
Since its inception, VRML has held out the promise of initiating a quantum leap in web deliverable content and applications. However, the promise has yet to be realized. In this paper, we consider the problem of the web-based delivery of instructions ...
An accelerated remote graphics architecture for PDAS
A new category of devices, known as Personal Digital Assistant (PDA), has become increasingly widespread since the end of the nineties. A large number of software applications have been developed for PDAs, but high-quality 3D graphics still remain ...
WebCAME: a light-weight modular client/server multiresolution rendering system
We introduce WebCAME, a client/server multiresolution rendering system for progressive transmission and visualization of compressed non-manifold triangle meshes with texture and color. The tool is implemented as a web browser plugin built upon standard ...
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the textile industry, investigating three different classes of problems. First, we ...
Stylesheet transformations for interactive visualization: towards a Web3D chemistry curricula
Recent Standards specifications offer important but underemployed techniques to maximize access-to and distribution-of information for real-time 3D visualization over the web. This paper describes and evaluates such techniques to transform structured ...
Implementation of a scripting language for VRML/X3D-based embodied agents
Embodied agents or humanoid avatars may effectively be used to communicate with human users. Currently there is a wide range of specification formalisms and scripting languages for embodied agents, many of which are of a somewhat ad hoc nature lacking ...
Behavior3D: an XML-based framework for 3D graphics behavior
Success of 3D applications on the Web inherently depends on object behavior and interaction. Current Web3D formats often fall short in supporting behavior modeling. This paper introduces a flexible concept for declaratively modeling 3D object behaviors. ...
A framework for mobile-agents embodied in X3D networked virtual environment
In this paper we present a VRML oriented framework that aims to capture the key notions that underlie the extension of X3D toward multiuser and autonomous creatures. Our results can be understood in two ways. One can view the structure of the framework ...
InViWo agents: write once, display everywhere
The INVIWO (Intuitive Virtual Worlds) platform enables the execution of virtual agents and avatars, whose behaviour can be described using the MARVIN synchronous language. In this paper, we focus on the visualization of INVIWO worlds; after a ...
A multi-user virtual environment system with extensible animations
Multi-user virtual environment (MUVE) systems integrate the technologies of virtual reality and distributed system to allow users to interact with each other in a realistic virtual environment. However, due to the inflexibility in the current message ...
VRML97 distributed authoring interface
In this paper, we present the design and implementation of the VRML97 Distributed Authoring Interface (DAI) introduced in Spin-3D, a distributed Collaborative Virtual Environment (CVE). Our proposal is a powerful interface, very close to the classical ...
Multimodal presentation of dynamic object scenarios on the web
We describe a Web based presentation system for dynamic object scenarios. The system produces multimodal presentations based on 3D interactive animations, coordinated with adaptive spoken comments. User profiling and comments production are performed ...
MVIP-II: a protocol for enabling communication in collaborative virtual environments
This paper presents the second edition of our multicast protocol designed to enable shared virtual worlds.This second release was undertaken to provide an interaction methodology with other participants of a shared virtual world. These virtual world ...
Robust transmission of 3D geometry over lossy networks
This paper describes a robust mechanism for transmitting 3D meshes over the Internet. TCP/IP is an excellent means for reliable transport over the Internet. However, multi-user, real-time graphics applications may find TCP transmission disadvantageous ...
Binary compression rates for ASCII formats
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to allow compressed geometry, which explains why there is still no geometry ...