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ABSTRACT
Virtual Environments (VE's) offer the potential for users to explore social situations and 'try out' different behaviour responses for a variety of simulates social interactions. One of the challenges for the VE developer is how to construct the VE to allow freedom of exploration and flexibility in interactive behaviour, without the risk of users deliberately or inadvertently missing important learning goals. Scaffolding embedded within the VE software can aid the user's learning in different contexts, such as individual, tutored or group learning situations. This paper describes two single-user VE scenarios that have been developed within the AS interactive project and presents observation results from initial trials conducted at a user school.
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CITED BY 4
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Anne Marie Piper , Eileen O'Brien , Meredith Ringel Morris , Terry Winograd, SIDES: a cooperative tabletop computer game for social skills development, Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work, November 04-08, 2006, Banff, Alberta, Canada
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Joshua Hailpern , Karrie Karahalios , Jim Halle , Laura DeThorne , Mary-Kelsey Coletto, Visualizations: speech, language & autistic spectrum disorder, CHI '08 extended abstracts on Human factors in computing systems, April 05-10, 2008, Florence, Italy
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