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Virtual environments for social skills training: the importance of scaffolding in practice
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Source ACM SIGACCESS Conference on Assistive Technologies archive
Proceedings of the fifth international ACM conference on Assistive technologies table of contents
Edinburgh, Scotland
SESSION: Learning technologies table of contents
Pages: 104 - 110  
Year of Publication: 2002
ISBN:1-58113-464-9
Authors
Steven J. Kerr  VIRART, University of Nottingham, Nottingham, UK
Helen R. Neale  VIRART, University of Nottingham, Nottingham, UK
Sue V. G. Cobb  VIRART, University of Nottingham, Nottingham, UK
Sponsor
SIGCAPH: ACM SIGCAPH Computers and the Physically Handicapped
Publisher
ACM  New York, NY, USA
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ABSTRACT

Virtual Environments (VE's) offer the potential for users to explore social situations and 'try out' different behaviour responses for a variety of simulates social interactions. One of the challenges for the VE developer is how to construct the VE to allow freedom of exploration and flexibility in interactive behaviour, without the risk of users deliberately or inadvertently missing important learning goals. Scaffolding embedded within the VE software can aid the user's learning in different contexts, such as individual, tutored or group learning situations. This paper describes two single-user VE scenarios that have been developed within the AS interactive project and presents observation results from initial trials conducted at a user school.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Collaborative Colleagues:
Steven J. Kerr: colleagues
Helen R. Neale: colleagues
Sue V. G. Cobb: colleagues

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