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High precision touch screen interaction
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
SESSION: Input interaction table of contents
Pages: 105 - 112  
Year of Publication: 2003
ISBN:1-58113-630-7
Authors
Pär-Anders Albinsson  Swedish Defence Research Agency, Linköping, Sweden and Linköping University, Linköping, Sweden
Shumin Zhai  IBM Almaden Research Center, San Jose, CA and Linköping University, Linköping, Sweden
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Bare hand pointing on touch screens both benefits and suffers from the nature of direct input. This work explores techniques to overcome its limitations. Our goal is to design interaction tools allowing pixel level pointing in a fast and efficient manner. Based on several cycles of iterative design and testing, we propose two techniques: Cross-Keys that uses discrete taps on virtual keys integrated with a crosshair cursor, and an analog Precision-Handle that uses a leverage (gain) effect to amplify movement precision from the user's finger tip to the end cursor. We conducted a formal experiment with these two techniques, in addition to the previously known Zoom-Pointing and Take-Off as baseline anchors. Both subjective and performance measurements indicate that Precision-Handle and Cross-Keys complement existing techniques for touch screen interaction.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Zhai, S., On the Validity of Throughput as a Characteristic of Computer Input, IBM Research Report RJ 10253, 2002, IBM Almaden Research Center: San Jose, California.

CITED BY  13
 
 

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Pär-Anders Albinsson: colleagues
Shumin Zhai: colleagues

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