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A survey and performance analysis of software platforms for interactive cluster-based multi-screen rendering
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Source ACM International Conference Proceeding Series; Vol. 39 archive
Proceedings of the workshop on Virtual environments 2003 table of contents
Zurich, Switzerland
Pages: 261 - 270  
Year of Publication: 2003
ISBN:1-58113-686-2
Authors
Oliver G. Staadt  University of California, Davis
Justin Walker  University of California, Davis
Christof Nuber  University of California, Davis
Bernd Hamann  University of California, Davis
Sponsor
EUROGRAPH : Eurographics Organization
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 1,   Downloads (12 Months): 84,   Citation Count: 4
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ABSTRACT

We present a survey of different software architectures designed to render on a tiled display. We provide an in-depth analysis of three selected systems, including their implementation of data distribution, sort-first rendering, and overall usability. We use various test cases to analyze the performance of these three systems.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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H. Chen, Y. Chen, A. Finkelstein, T. Funkhouser, K. Li, Z. Liu, R. Samanta, and G. Wallace. "Data Distribution Strategies for High Resolution Displays." Computers and Graphics Vol. 25, 811--818, 2001.
 
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R. Samanta, T. Funkhouser, K. Li, and J. Singh. "Sort-First Parallel Rendering with a Cluster of PCs." SIGGRAPH 2000 Technical Sketches, 2000.
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T. van der Schaaf, L. Renambot, D. Germans, H. Spoelder, and H. Bal. "Retained Mode Parallel Rendering for Scalable Tiled Displays." Immersive Projection Technologies Symposium, 2002.
 
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M. Woo, J. Neider, and T. Davis. Open GL Programming Guide, Second Edition, 1998. Addison Wesley, ISBN 0-201-46138-2.
 
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M. Knorich Zuffo. SIGGRAPH 2002 Course 47: Commodity Clusters for Immersive Projection Environments. SIGGRAPH, 2002.
 
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M. Gardner. "Mathematical Games: The Fantastic Combinations of John Conway's New Solitarire Game 'Life'." Scientific American, Volume (4)223, 120--123, Oct. 1970


Collaborative Colleagues:
Oliver G. Staadt: colleagues
Justin Walker: colleagues
Christof Nuber: colleagues
Bernd Hamann: colleagues

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