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ABSTRACT
We present a survey of different software architectures designed to render on a tiled display. We provide an in-depth analysis of three selected systems, including their implementation of data distribution, sort-first rendering, and overall usability. We use various test cases to analyze the performance of these three systems.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 4
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Lauren Shupp , Robert Ball , Beth Yost , John Booker , Chris North, Evaluation of viewport size and curvature of large, high-resolution displays, Proceedings of the 2006 conference on Graphics interface, June 07-09, 2006, Quebec, Canada
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Ricardo Olanda , Manolo Pérez , Pedr Morillo , Marcos Fernández , Sergio Casas, Entertainment virtual reality system for simulation of spaceflights over the surface of the planet Mars, Proceedings of the ACM symposium on Virtual reality software and technology, November 01-03, 2006, Limassol, Cyprus
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P. Morillo , A. Bierbaum , P. Hartling , M. Fernández , C. Cruz-Neira, Analyzing the performance of a cluster-based architecture for immersive visualization systems, Journal of Parallel and Distributed Computing, v.68 n.2, p.221-234, February, 2008
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