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Summed-area tables for texture mapping

Published:01 January 1984Publication History

ABSTRACT

Texture-map computations can be made tractable through use of precalculated tables which allow computational costs independent of the texture density. The first example of this technique, the “mip” map, uses a set of tables containing successively lower-resolution representations filtered down from the discrete texture function. An alternative method using a single table of values representing the integral over the texture function rather than the function itself may yield superior results at similar cost. The necessary algorithms to support the new technique are explained. Finally, the cost and performance of the new technique is compared to previous techniques.

References

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        cover image ACM Conferences
        SIGGRAPH '84: Proceedings of the 11th annual conference on Computer graphics and interactive techniques
        January 1984
        264 pages

        Copyright © 1984 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 January 1984

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        SIGGRAPH '84 Paper Acceptance Rate41of118submissions,35%Overall Acceptance Rate1,822of8,601submissions,21%

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