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Temporal anti-aliasing in computer generated animation

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Published:01 July 1983Publication History
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Abstract

The desirability of incorporating temporal anti-aliasing, or motion blur, into computer generated animation is discussed and two algorithms for achieving this effect are described. The first approximates continuous object movement and determines intervals during which each object covers each pixel. Hidden surface removal is then performed, allowing the calculation of visible object intensity functions and subsequent filtering. The second form of algorithm detailed involves supersampling the moving image and then filtering the resulting intensity function to “multiply-expose” each output picture. The effects of filter types and the relationship of the algorithms to forms of spatial anti-aliasing are discussed.

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            cover image ACM SIGGRAPH Computer Graphics
            ACM SIGGRAPH Computer Graphics  Volume 17, Issue 3
            July 1983
            381 pages
            ISSN:0097-8930
            DOI:10.1145/964967
            Issue’s Table of Contents
            • cover image ACM Conferences
              SIGGRAPH '83: Proceedings of the 10th annual conference on Computer graphics and interactive techniques
              July 1983
              420 pages
              ISBN:0897911091
              DOI:10.1145/800059

            Copyright © 1983 ACM

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            New York, NY, United States

            Publication History

            • Published: 1 July 1983

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