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Application of a content-based percussive sound synthesizer to packet loss recovery in music streaming

Published:02 November 2003Publication History

ABSTRACT

This paper presents a novel method to recover lost packets in music streaming using a synthesizer to generate percussive sounds. As an improvement of the state-of-the-art system that uses a content-based audio codebook, the new method can greatly reduce the redundant information needed to recover perceptually critical lost packets.

References

  1. Perkins, C., Hodson, O., Hardman, V. A Survey of Packet Loss Recovery Techniques for Streaming Audio. IEEE Network, vol.12, no.5, pp40--48, 1998. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Wang, Y., Streich, S. A Drumbeat-Pattern Based Error Concealment Method for Music Streaming Applications. IEEE ICASSP2002, Orlando, Florida, USA, May 13-17, 2002.Google ScholarGoogle Scholar
  3. Wang, Y., Tang, J., Ahmaniemi, A., Vaalgamaa, M. Parametric Vector Quantization for Coding Percussive Sound in Music. IEEE ICASSP 2003, Hong Kong. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Karplus, K., Strong, A. Digital Synthesis of Plucked-String and Drum Timbres. Computer Music Journal, vol.7, no.2, 1983.Google ScholarGoogle ScholarCross RefCross Ref
  5. Slaney, M. Auditory Toolbox. Technical Report #1998-010, Interval Research Corporation, http://rvl4.ecn.purdue.edu/~malcolm/interval/1998-010/ .Google ScholarGoogle Scholar

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  1. Application of a content-based percussive sound synthesizer to packet loss recovery in music streaming

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        cover image ACM Conferences
        MULTIMEDIA '03: Proceedings of the eleventh ACM international conference on Multimedia
        November 2003
        670 pages
        ISBN:1581137222
        DOI:10.1145/957013

        Copyright © 2003 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 2 November 2003

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