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A mixed reality mystery game

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Published:08 May 2003Publication History

ABSTRACT

This paper describes gaming and storytelling activities in a mixed environment that integrates the real world, augmented reality and synthetic worlds. The system described here is applied to a painting gallery or museum but the supporting framework is broader and it can be applied to different mixed environments. A hypermedia model that can handle modeling physical objects and virtual ones, in a common augmented framework, supports all the activities. One of the main features of the proposed model is the possibility of handling, in a uniform way, the location of objects in the physical and virtual worlds. The described gaming and exploration activities use this hypermedia model to maintain relations between different items.

References

  1. Azuma, R: A Survey of Augmented Reality. Presence, vol. 6, no. 4, pp. 355--285, 1997Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Billinghurst, M., Hirkazu, K., Poupyrev, I.: The MagicBook: Moving Seamlessly between Reality and Virtuality. IEEE Computer Graphics and Applications, Amy-June 2001 pp 2--4 Google ScholarGoogle ScholarCross RefCross Ref
  3. Halasz, F., Schwartz, M.: The Dexter Hypertext Reference Model. Communications of the ACM, Vol. 37, n.o. 2, (February 1994) pp 30--38 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Romãt, T., Correia, N., Santos, C., et al: Augmenting Reality with Geo-Referenced Information for Enviromnental Management. ACM GIS Conference, McLean, VA, USA, 2002 Google ScholarGoogle ScholarDigital LibraryDigital Library

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