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The reality helmet: a wearable interactive experience
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ACM SIGGRAPH 2003 Sketches & Applications table of contents
San Diego, California
SESSION: Devices table of contents
Pages: 1 - 1  
Year of Publication: 2003
Authors
Daniel Fallman  Tools for Creativity Studio, Umeå
Kalle Jalkanen  Tools for Creativity Studio, Umeå
Henrik Lörstad  Sonic Studio, Piteå, Sweden
John Waterworth  Tools for Creativity Studio, Umeå
Jonas Westling  Tools for Creativity Studio, Umeå
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

The Reality Helmet is an interactive experience, in which the user's vision and hearing is shielded off from the world. Video and sound is nevertheless recorded by the Reality Helmet, but through computer processing it presents sound to the user as vision, and likewise, vision is turned into a soundscape. The result is a form of artificial synesthesia. Other than as an appreciated art installation, which seems to make people calm and reflective, the Reality Helmet is used to explore relationships between the wearer's sense of presence and the kind of realism provided by the interactive environment.


REFERENCES

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Collaborative Colleagues:
Daniel Fallman: colleagues
Kalle Jalkanen: colleagues
Henrik Lörstad: colleagues
John Waterworth: colleagues
Jonas Westling: colleagues

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