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Gaze-contingent display using texture mapping and OpenGL: system and applications

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Published:22 March 2004Publication History

ABSTRACT

This paper describes a novel gaze-contingent display (GCD) using texture mapping and OpenGL. This new system has a number of key features: (a) it is platform independent, i.e. it runs on different computers and under different operating systems; (b) it is eyetracker independent, since it provides an interactive focus+context display that can be easily integrated with any eye-tracker that provides real-time 2-D gaze estimation; (c) it is flexible in that it provides for straightforward modification of the main GCD parameters, including size and shape of the window and its border; and (d) through the use of OpenGL extensions it can perform local real-time image analysis within the GCD window. The new GCD system implementation is described in detail and some performance figures are given. Several applications of this system are studied, including gaze-contingent multi-resolution displays, gaze-contingent multi-modality displays, and gaze-contingent image analysis.

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                      cover image ACM Conferences
                      ETRA '04: Proceedings of the 2004 symposium on Eye tracking research & applications
                      March 2004
                      154 pages
                      ISBN:1581138253
                      DOI:10.1145/968363

                      Copyright © 2004 ACM

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                      • Published: 22 March 2004

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                      ETRA '04 Paper Acceptance Rate18of40submissions,45%Overall Acceptance Rate69of137submissions,50%

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