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A polygonal approximation to direct scalar volume rendering

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Published:01 November 1990Publication History

ABSTRACT

One method of directly rendering a three-dimensional volume of scalar data is to project each cell in a volume onto the screen. Rasterizing a volume cell is more complex than rasterizing a polygon. A method is presented that approximates tetrahedral volume cells with hardware renderable transparent triangles. This method produces results which are visually similar to more exact methods for scalar volume rendering, but is faster and has smaller memory requirements. The method is best suited for display of smoothly-changing data.

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              • Published in

                cover image ACM Conferences
                VVS '90: Proceedings of the 1990 workshop on Volume visualization
                November 1990
                112 pages
                ISBN:0897914171
                DOI:10.1145/99307

                Copyright © 1990 Authors

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 1 November 1990

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