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View all- Donkervliet JTrivedi AIosup APhanishayee AStutsman R(2020)Towards supporting millions of users in modifiable virtual environments by redesigning minecraft-like games as serverless systemsProceedings of the 12th USENIX Conference on Hot Topics in Cloud Computing10.5555/3485849.3485851(2-2)Online publication date: 13-Jul-2020
- Tsipis AKomianos VOikonomou K(2019)A Cloud Gaming Architecture Leveraging Fog for Dynamic Load Balancing in Cluster-Based MMOs2019 4th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM)10.1109/SEEDA-CECNSM.2019.8908282(1-6)Online publication date: Sep-2019
- Farlow STrahan J(2018)Periodic load balancing heuristics in massively multiplayer online gamesProceedings of the 13th International Conference on the Foundations of Digital Games10.1145/3235765.3235769(1-10)Online publication date: 7-Aug-2018
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