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Ways of grounding imagination

Published: 27 July 2004 Publication History

Abstract

This paper discusses and evaluates use of different participatory design methods in relation to addressing the challenge of grounding imagination. It presents reflections on the use of three participatory design methods, deployed in the WorkSpace project: future laboratories, in-situ prototyping experiments and bricolage. The analysis examines how the methods differ, and how they complement one another, in relation to supporting the process of grounding imagination. The paper introduces 'future laboratories' as a participatory design method, specifically aiming at promoting interdisciplinary collaboration and grounded imagination.

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cover image ACM Conferences
PDC 04: Proceedings of the eighth conference on Participatory design: Artful integration: interweaving media, materials and practices - Volume 1
July 2004
245 pages
ISBN:1581138512
DOI:10.1145/1011870
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 27 July 2004

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Author Tags

  1. PD methods
  2. analytical triangulation
  3. bricolage
  4. future laboratory
  5. grounding imagination
  6. in-situ prototyping experiments

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  • (2024)Might Older Adult Participants Have the Richest Technological Imagination of Us All?: Experience as the Material Basis of ImaginationProceedings of the Participatory Design Conference 2024: Full Papers - Volume 110.1145/3666094.3666099(197-207)Online publication date: 11-Aug-2024
  • (2019)IsITethical? Board gameProceedings of the IX Latin American Conference on Human Computer Interaction10.1145/3358961.3358962(1-8)Online publication date: 30-Sep-2019
  • (2018)Reflections on 25 Years of Ethnography in CSCWComputer Supported Cooperative Work10.1007/s10606-012-9183-122:4-6(373-423)Online publication date: 26-Dec-2018
  • (2017)Generate don’t evaluate: how can codesign benefit communication designers?CoDesign10.1080/15710882.2017.139914414:4(345-365)Online publication date: 10-Nov-2017
  • (2013)Intrinsic motivation as a mediator on imaginative capability developmentThinking Skills and Creativity10.1016/j.tsc.2012.09.0018(109-119)Online publication date: Apr-2013
  • (2012)Real-use evaluation of effectsProceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases - Volume 210.1145/2348144.2348166(69-72)Online publication date: 12-Aug-2012
  • (2012)Questionable conceptsProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2207676.2208567(1169-1178)Online publication date: 5-May-2012
  • (2009)Local issues, local usesProceedings of the seventh ACM conference on Creativity and cognition10.1145/1640233.1640271(245-254)Online publication date: 26-Oct-2009
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  • (2008)The memory stoneProceedings of the 5th Nordic conference on Human-computer interaction: building bridges10.1145/1463160.1463172(103-112)Online publication date: 20-Oct-2008
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