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Blendie

Published: 01 August 2004 Publication History

Abstract

Blendie is an interactive, sensitive, intelligent, voice controlled blender with a mind of its own. Materials are a 1950's Osterizer blender altered with custom made hardware and software for sound analysis and motor control. People induce the blender to spin by sounding the sounds of its motor in action. If they make their voice sufficiently blender-like, then Blendie will begin to pitch-track and power-match their voice with its own motor body. For example, a person may growl low pitch blender-like sounds to get it to spin slowly, and the person may growl blenderstyle at higher pitches to speed up Blendie. The experience for the participant is to speak the language of the machine, to resonate with the machine, and thus to more deeply understand and connect with it. The action may also bring about personal revelations in the participant, because in sounding with the blender one is likely to perform gesture and sound expressions not previously accessed which may open up unfound emotions or thoughts or feelings. An empathic opportunity is made manifest emphasizing and utilizing the aspects of motorized machines that are not what have been traditionally designed into them intentionally - i.e. their incredible sound and vibration - but that nevertheless have large roles in our interaction and approach to them. http://web.media.mit.edu/~monster/blendie.

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  • (2023)POSTHUMAN INTERVENTIONS TO ARCHITECTURAL SPACE BY FOOD IN PERFORMANCE ARTPerformans Sanatında Gıda ile Mimari Mekana İnsan Sonrası MüdahalelerYıldız Journal of Art and Design10.47481/yjad.124712610:1(1-8)Online publication date: 11-Aug-2023
  • (2023)The Talk: Speculative Conversation with Everyday ObjectsACM SIGGRAPH 2023 Posters10.1145/3588028.3603643(1-2)Online publication date: 23-Jul-2023
  • (2021)Evoking Empathy: A Framework for Describing Empathy ToolsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440644(1-15)Online publication date: 14-Feb-2021
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Published In

cover image ACM Conferences
DIS '04: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
August 2004
390 pages
ISBN:1581137877
DOI:10.1145/1013115
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 August 2004

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Author Tags

  1. DSP
  2. artificial intelligence
  3. empathy
  4. interactive art
  5. machine therapy
  6. psychotherapy
  7. voice controlled

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DIS04
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DIS04: Designing Interactive Systems 2004
August 1 - 4, 2004
MA, Cambridge, USA

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Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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DIS '25
Designing Interactive Systems Conference
July 5 - 9, 2025
Funchal , Portugal

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Cited By

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  • (2023)POSTHUMAN INTERVENTIONS TO ARCHITECTURAL SPACE BY FOOD IN PERFORMANCE ARTPerformans Sanatında Gıda ile Mimari Mekana İnsan Sonrası MüdahalelerYıldız Journal of Art and Design10.47481/yjad.124712610:1(1-8)Online publication date: 11-Aug-2023
  • (2023)The Talk: Speculative Conversation with Everyday ObjectsACM SIGGRAPH 2023 Posters10.1145/3588028.3603643(1-2)Online publication date: 23-Jul-2023
  • (2021)Evoking Empathy: A Framework for Describing Empathy ToolsProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440644(1-15)Online publication date: 14-Feb-2021
  • (2020)What HCI Can Learn from ASMR: Becoming Enchanted with the MundaneProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376741(1-12)Online publication date: 21-Apr-2020
  • (2018)Intimate FuturesProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196766(869-880)Online publication date: 8-Jun-2018
  • (2016)Engagement Through EmbodimentProceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/2839462.2839498(349-356)Online publication date: 14-Feb-2016
  • (2015)Expressive MultimediaProceedings of the 2nd Workshop on Computational Models of Social Interactions: Human-Computer-Media Communication10.1145/2810397.2810399(9-14)Online publication date: 30-Oct-2015
  • (2008)Vocal Telekinesis: towards the development of voice-physical installationsUniversal Access in the Information Society10.1007/s10209-008-0135-y8:2(65-75)Online publication date: 29-Jul-2008
  • (2005)Contemplative interactionProceedings of the 4th decennial conference on Critical computing: between sense and sensibility10.1145/1094562.1094580(125-128)Online publication date: 20-Aug-2005
  • (2005)Learning auditory models of machine voicesIEEE Workshop on Applications of Signal Processing to Audio and Acoustics, 2005.10.1109/ASPAA.2005.1540238(339-342)Online publication date: 2005

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