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An engaging multimedia design model

Published: 01 June 2004 Publication History

Abstract

Multimedia has enormous potential but nobody is quite sure what works and what does not for children. A preliminary scoping study has shown that children do realise the potential but do not like the design of the applications given to them. The experimental programme of the research was focused on features that engage children. A review identified five main factors: simulation interactivity, construct interactivity, immediacy, feedback and goals. The popular game 'The Sims' had these properties and was used as a vehicle for investigation. A number of experimental studies were conducted with children (9 to 14 years old). As a result a 6-component theory of engagement has been formulated as An Engaging Multimedia Design Model for children.

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cover image ACM Conferences
IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
June 2004
190 pages
ISBN:1581137915
DOI:10.1145/1017833
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 June 2004

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Author Tags

  1. construct
  2. designing for children
  3. educating and fun
  4. edutainment
  5. engagement
  6. engaging factor for children
  7. engaging multimedia
  8. feedbacks
  9. goal settings
  10. goals
  11. immediacy
  12. interaction types
  13. interactivity
  14. multimedia and children
  15. simulation

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