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Place storming: performing new technologies in context

Published: 23 October 2004 Publication History

Abstract

We present Place Storming, an original method of brainstorming technological concepts, particularly in the area of pervasive computing. Place Storming is context-driven and play-based, combining real world environments with the immersive and performative aspects of gaming. In this paper, we discuss the background and techniques we used to create and deploy our method. Examples are drawn from a February 2004 Place Storming event to highlight key strengths of the method. Suggestions are made for what produces successful Place Storming sessions.

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Iacucci, G, Iacucci, C., Kuutti, K., Imagining and experiencing in design, the role of performances. In: the proceedings of Nordichi, The Second Nordic Conference on Human-Computer Interaction, Aarhus, Denmark, October 19--23, 2002, 167--176.
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Iacucci, G, Iacucci, C., Kuutti, K., Acting to Know: Improving Creativity in the Design of Mobile Services by Using Performances. In: Creativity And Cognition 4, Processes and Artefacts: Art, Technology and Science ACM Press, New York, NY 2002, 95--102.
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Iacucci, G., Kuutti, K, and Ranta, M. On the move with a magic thing: role playing in concept design of mobile services and devices. Symposium on Designing Interactive Systems, Proceedings of the conference on Designing interactive systems. ACM Press, New York, NY, 2000, 193--202.
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cover image ACM Other conferences
NordiCHI '04: Proceedings of the third Nordic conference on Human-computer interaction
October 2004
472 pages
ISBN:1581138571
DOI:10.1145/1028014
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2004

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Author Tags

  1. brainstorming
  2. innovation techniques
  3. pervasive gaming

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NordiCHI04
NordiCHI04: NordiCHI 2004
October 23 - 27, 2004
Tampere, Finland

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Overall Acceptance Rate 379 of 1,572 submissions, 24%

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