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Sharing and learning through pair writing of scenarios

Published: 23 October 2004 Publication History

Abstract

This paper describes the results of an empirical study consisting of five sessions where scenarios are written by two writers working in unison, for instance a usability specialist and a software developer, making it possible for them to explore and reach a common understanding of requirements and design ideas. The study demonstrates that it is possible to produce scenarios through Pair Writing and it gives examples of how two writers can inspire, adjust and learn from each other through Pair Writing.

References

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Boice, Robert. Professors as Writers, a Self-Help Guide to Productive Writing. New Forums Press, Stillwater, USA, 1990
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Bucciareli, L. L. Between Thought and Objects in Engineering Design. Design Studies. Vol. 23, No. 3, 2002, 219 - 231.
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Elbow, Peter. Writing with Power. Oxford University press, Oxford, 1981
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Hertzum, Morten Requirements Specifications and Scenarios: Two design artifacts in Software Engineering, in Proc. Second Danish Human-Computer Interaction Research Symposium, Technical Report no. 2002/19, Department of Computing Science, University of Copenhagen, 2002
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O'Hara, K. P., Taylor A., Newman W., Sellen A. J. Understanding the materiality of writing from multiple sources, Int. J. Human-Computer Studies, 56, 2002, 269--305.
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Rosson, Mary Beth and John M. Carroll. Usability engineering: Scenario-based Development of Human Computer Interaction. Morgan Kaufman Publishers, USA, 2002
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Sari, E. R., Automatic Identification in Retail Industry: Re-positioning User-Centred Design for The Adoption of RFID in Danish Retail Industry. MSc. MCI for IT Product Innovation. Sønderborg, Denmark. June 2004.
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Sari, E. R. Exploring Design through Game, Proc. FIE 2003. IEEE, 6--9.
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Strom, Georg: How to Write Small Stories and Big Novels and the Computer Tools Needed for Doing It. Proc. CADE 2004 (Computer in Art and Design Education) conference, 2004 (awaiting publication)
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Strom, Georg: Using Creative Writing for developing Realistic Scenarios. Adjunct Proc. HCl International 2003
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Tedjasaputra, A. and Sari, E. Bring out creativity! Proc HCII 2003, 335--339.
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Väänänen-Vainio-Mattila, Kaisa and Satu Buska: Designing Mobile Phones and Communicators for Consumers' Needs at Nokia, in Information Appliances and beyond, Interaction Design for Consumer Products, ed. by Eric Bergman, Morgan Kaufman Publishers, USA, 2000
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Williams, L., "Pair Programming: Why Have Two Do the Work of One?", In Marchesi, M. et al., eds., Extreme Programming Perspectives. Pearson Education Inc, USA, 2003.

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cover image ACM Other conferences
NordiCHI '04: Proceedings of the third Nordic conference on Human-computer interaction
October 2004
472 pages
ISBN:1581138571
DOI:10.1145/1028014
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2004

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Author Tags

  1. pair writing
  2. personas
  3. requirements
  4. scenarios

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NordiCHI04
NordiCHI04: NordiCHI 2004
October 23 - 27, 2004
Tampere, Finland

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Overall Acceptance Rate 379 of 1,572 submissions, 24%

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