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Requirements for a multimedia museum environment

Published: 23 October 2004 Publication History

Abstract

In this paper we describe a two-part study that was used to establish the requirements for an interactive museum environment for children aged between 5 and 10. The paper outlines how the low-tech interactive environment currently used in the museum was used to produce ideas for a technology-enhanced environment.

References

[1]
Ciolfi, L. and L. Bannon (2003), "Learning from Museum Visits: Shaping Design Sensitivities", in Jacko, J. and C. Stephanidis (eds) Proceedings of HCI International 2003- Vol. 1, Crete, June 2003
[2]
Ciszentmihalyi, M. et al. (1994), "Intrinsic motivation in museums :why does one want to learn", in Hooper-Greenhill, E. (1994) The educational role of the museum, Routledge, UK
[3]
Cole, H., Stanton, D. (2003) Designing Mobile Technologies to Support Co-Present Collaboration. Personal and Ubiquitous Computing, 7, Springer-Verlag London Ltd
[4]
Druin, A., (2001) Museums, children, and technology, ACM SIGCHI Bulletin, a supplement to interactions, Volume 2001
[5]
Druin, A. (Ed.) (1999) The Design of Children's Technology, Morgan Kaufmann, San Francisco, CA
[6]
Falk, J. H., Dierking, L. D. (2000), Learning from Museums: Visitor Experiences & the Making of Meaning, Walnut Creek, Altamira Press, CA
[7]
Museum Education Service (2003), Simply schools. Museums, art galleries and country houses, Lancashire County Council
[8]
Read, J. et al. (2004) "What's going on? Discovering what children understand about handwriting recognition interfaces", in Proceedings of IDC Conference 2004, USA
[9]
Rogers, Y. et al (2004) "Ambient wood: designing new forms of digital augmentation for learning outdoors", in Proceedings of IDC Conference 2004, USA
[10]
Work interaction and technology research group (1998), Notes toward an applied ethnography, Kings College London, UK

Cited By

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  • (2024)Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science MuseumJournal on Computing and Cultural Heritage 10.1145/365216317:4(1-21)Online publication date: 12-Mar-2024
  • (2016)Experience Focused Requirements Gathering with Children and Young People - Balancing Player, Learner and User (PLU) Requirement NeedsUsability- and Accessibility-Focused Requirements Engineering10.1007/978-3-319-45916-5_5(62-76)Online publication date: 9-Sep-2016
  • (2013)Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-designInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2012.08.0031:1(14-23)Online publication date: Jan-2013
  • Show More Cited By

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Published In

cover image ACM Other conferences
NordiCHI '04: Proceedings of the third Nordic conference on Human-computer interaction
October 2004
472 pages
ISBN:1581138571
DOI:10.1145/1028014
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2004

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Author Tags

  1. children in museums
  2. early evaluation
  3. field observation
  4. gathering requirements
  5. interactive educational activities

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NordiCHI04
NordiCHI04: NordiCHI 2004
October 23 - 27, 2004
Tampere, Finland

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Overall Acceptance Rate 379 of 1,572 submissions, 24%

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Cited By

View all
  • (2024)Exploring the Impact of an IoT-based Game on the Experience of Visitors at a Natural Science MuseumJournal on Computing and Cultural Heritage 10.1145/365216317:4(1-21)Online publication date: 12-Mar-2024
  • (2016)Experience Focused Requirements Gathering with Children and Young People - Balancing Player, Learner and User (PLU) Requirement NeedsUsability- and Accessibility-Focused Requirements Engineering10.1007/978-3-319-45916-5_5(62-76)Online publication date: 9-Sep-2016
  • (2013)Cooperative Inquiry revisited: Reflections of the past and guidelines for the future of intergenerational co-designInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2012.08.0031:1(14-23)Online publication date: Jan-2013
  • (2012)Enriching Archaeological Parks with Contextual Sounds and Mobile TechnologyACM Transactions on Computer-Human Interaction10.1145/2395131.239513619:4(1-30)Online publication date: 1-Dec-2012
  • (2011)Involving end users to create software supporting visits to cultural heritage sitesProceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity10.1145/2037296.2037334(157-162)Online publication date: 13-Sep-2011
  • (2010)Identifying the Cognitive Needs of Visitors and Content Selection Parameters for Designing the Interactive Kiosk Software for MuseumsHuman Work Interaction Design: Usability in Social, Cultural and Organizational Contexts10.1007/978-3-642-11762-6_14(168-179)Online publication date: 2010
  • (2007)Requirements gathering in designing technology for childrenProceedings of the 6th international conference on Interaction design and children10.1145/1297277.1297328(197-200)Online publication date: 6-Jun-2007
  • (2007)Education, entertainment and authenticityCHI '07 Extended Abstracts on Human Factors in Computing Systems10.1145/1240866.1240916(1887-1892)Online publication date: 28-Apr-2007
  • (2006)"Numeri e Macchine"Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education10.1145/1140124.1140147(78-82)Online publication date: 26-Jun-2006
  • (2006)"Numeri e Macchine"ACM SIGCSE Bulletin10.1145/1140123.114014738:3(78-82)Online publication date: 26-Jun-2006

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