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The introduction of a shared interactive surface into a communal space

Published: 06 November 2004 Publication History

Abstract

We describe a user study of a large multi-user interactive surface deployed for an initial period within a real world setting. The surface was designed to enable the sharing and exchange of a wide variety of digital media. The setting for the study was the common room of a high school where students come together to mix, socialize, and collaborate throughout the day. We report on how the students use the new technology within their own established communal space. Findings show that the system was used extensively by the students in a variety of ways, including sharing of photos, video clips, and websites, and for facilitating social interaction. We discuss how the interactive shared surface was appropriated by the students and introduced into their everyday lives in ways that both mirrored and extended their existing practices within the communal space.

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cover image ACM Conferences
CSCW '04: Proceedings of the 2004 ACM conference on Computer supported cooperative work
November 2004
644 pages
ISBN:1581138105
DOI:10.1145/1031607
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 06 November 2004

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Author Tags

  1. adoption
  2. communal space
  3. multi-user interfaces
  4. situated display
  5. user study

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CSCW04
CSCW04: Computer Supported Cooperative Work
November 6 - 10, 2004
Illinois, Chicago, USA

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CSCW '04 Paper Acceptance Rate 53 of 176 submissions, 30%;
Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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  • (2024)The behavioral smart furniture and its relevance to family emotional dynamicsAin Shams Engineering Journal10.1016/j.asej.2024.10303015:11(103030)Online publication date: Nov-2024
  • (2024)Technology for Social Connectedness: A Case Study in Academic Communal SpacesDisruptive Innovation in a Digitally Connected Healthy World10.1007/978-3-031-72234-9_28(331-343)Online publication date: 10-Sep-2024
  • (2023)Guiding the design and implementation of interactive public displays in educational settingsJournal of Computers in Education10.1007/s40692-023-00280-011:3(823-854)Online publication date: 7-Jul-2023
  • (2021)Interactive Digital Signage System Enabling Viewers to Answer Quizzes by Body ActionsInformation and Technology in Education and Learning10.12937/itel.1.1.Dev.p0011:1(Dev-p001-Dev-p001)Online publication date: 2021
  • (2021)Naturally Together: A Systematic Approach for Multi-User Interaction With Natural InterfacesProceedings of the ACM on Human-Computer Interaction10.1145/34760905:CSCW2(1-31)Online publication date: 18-Oct-2021
  • (2017)Cross-device interaction with large displays in publicProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3152781(87-97)Online publication date: 28-Nov-2017
  • (2017)Interacting with Public Displays for Informal Learning: Design Issues and First Experiences2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT)10.1109/ICALT.2017.146(92-94)Online publication date: Jul-2017
  • (2017)Multisurface EnvironmentsThe Wiley Handbook of Human Computer Interaction10.1002/9781118976005.ch22(515-538)Online publication date: 28-Dec-2017
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  • (2015)Increasing user engagement with distributed public displays through the awareness of peer interactionsProceedings of the 4th International Symposium on Pervasive Displays10.1145/2757710.2757740(23-29)Online publication date: 10-Jun-2015
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