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Plug-and-play application platform: towards mobile peer-to-peer

Published: 27 October 2004 Publication History

Abstract

While peer-to-peer (P2P) has emerged as a new hot communication concept among the Internet users, mobile usage of P2P applications is still taking its first steps. This article first elaborates the evolutionary process that P2P architectures are going through. Challenges and requirements for mobile P2P are then identified, followed by a definition of a novel Plug-and-Play Application Platform (PnPAP). This platform enables dynamic selections between diverse P2P and session management protocols while preserving the best available network connectivity through Holistic Connectivity (HCon) management. On-the-fly reconfiguration and run-time parameter optimization can be done with a lightweight interpretable state machine. The concept enables flexible and seamless communications for mobile devices in P2P networks.

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cover image ACM Other conferences
MUM '04: Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
October 2004
273 pages
ISBN:1581139810
DOI:10.1145/1052380
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • UMIADCS: University of Maryland, Institute for Advanced Computer Studies

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 October 2004

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Author Tags

  1. holistic connectivity
  2. mobile P2P
  3. peer-to-peer
  4. plug-and-play

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MUM04
Sponsor:
  • UMIADCS
MUM04: International Conference on Mobile and Ubiquitous Multimedia
October 27 - 29, 2004
Maryland, College Park, USA

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Overall Acceptance Rate 190 of 465 submissions, 41%

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  • (2014)Mobile Application Platform HeterogeneityProceedings of the 2014 IEEE 28th International Conference on Advanced Information Networking and Applications10.1109/AINA.2014.78(635-641)Online publication date: 13-May-2014
  • (2013)P2P group management systemsACM Computing Surveys10.1145/2431211.243121945:2(1-25)Online publication date: 12-Mar-2013
  • (2012)A novel method for delivering multimedia e-advertisement data base on use multi-path and multi-seed peer-to-peer-like approachPeer-to-Peer Networking and Applications10.1007/s12083-012-0175-17:1(53-65)Online publication date: 19-Oct-2012
  • (2011)A Mobile Community Service Platform Promoting Ubiquitous CollaborationProceedings of the 2011 IEEE Ninth International Conference on Dependable, Autonomic and Secure Computing10.1109/DASC.2011.156(939-946)Online publication date: 12-Dec-2011
  • (2011)PSG: Peer-to-Peer semantic grid framework architectureEgyptian Informatics Journal10.1016/j.eij.2011.06.00112:2(125-138)Online publication date: Jul-2011
  • (2011)Mobile execution environment for non-intermediated content distributionBell Labs Technical Journal10.1002/bltj.2047615:4(117-134)Online publication date: 1-Mar-2011
  • (2010)Android vs Windows Mobile vs Java MEProceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments10.1145/1839294.1839348(1-8)Online publication date: 23-Jun-2010
  • (2009)Analysis of connectivity and session management for mobile peer-to-peer applicationsJournal of Mobile Multimedia10.5555/2011050.20110515:2(81-112)Online publication date: 1-Jun-2009
  • (2009)Supporting scalable multiparty session in P2P based mobile instant messagingProceedings of the 11th international conference on Advanced Communication Technology - Volume 110.5555/1701955.1701964(47-51)Online publication date: 15-Feb-2009
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