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A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment

Published: 02 April 2005 Publication History

Abstract

Are the object manipulation techniques traditionally used in head-mounted displays (HMDs) applicable to augmented reality based projection systems? This paper examines the differences between HMD- and projector/camera-based AR interfaces in the light of a manipulation task involving documents and applications projected on common office surfaces such as tables, walls, cabinets, and floor. We report a Wizard of Oz study where subjects were first asked to create gesture/voice commands to move 2D objects on those surfaces and then exposed to gestures created by the authors. Among the options, subjects could select the object to be manipulated using voice command; touching, pointing, and grabbing gesture; or a virtual mouse. The results show a strong preference for a manipulation interface based on pointing gestures using small hand movements and involving minimal body movement. Direct touching of the object was also common when the object being manipulated was within the subjects' arm reach. Based on these results, we expect that the preferred interface resembles, in many ways, the egocentric model traditionally used in AR.

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cover image ACM Conferences
CHI '05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2005
928 pages
ISBN:1581139985
DOI:10.1145/1054972
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 02 April 2005

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Author Tags

  1. Wizard of Oz study
  2. augmented reality
  3. augmented workspaces
  4. user-centered design

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CHI '05 Paper Acceptance Rate 93 of 372 submissions, 25%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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  • (2023)Affordance-Based and User-Defined Gestures for Spatial Tangible InteractionProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596032(1500-1514)Online publication date: 10-Jul-2023
  • (2023)ProObjAR: Prototyping Spatially-aware Interactions of Smart Objects with AR-HMDProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580750(1-15)Online publication date: 19-Apr-2023
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  • (2021)It’s a Joint Effort: Understanding Speech and Gesture in Collaborative TasksHuman-Computer Interaction. Interaction Techniques and Novel Applications10.1007/978-3-030-78465-2_13(159-178)Online publication date: 3-Jul-2021
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