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Life on the edge: supporting collaboration in location-based experiences

Published: 02 April 2005 Publication History

Abstract

We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach to location-based triggering in which players must be in the same spatial locale in order to share information and act together. Comparison of video recordings of physical play with system recordings of game events reveals subtle and complex interactions between highly dynamic player behavior and the underlying technology. While players exhibit a fluid approach to group formation, the system embodies a more rigid view, leading to difficulties with sharing context and coordinating actions, most notably when groups of players span virtual locale boundaries or initiate actions while on the move. We propose techniques for extending locales to support more flexible grouping and also discuss the broader implications of our findings for location-based applications in general.

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cover image ACM Conferences
CHI '05: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
April 2005
928 pages
ISBN:1581139985
DOI:10.1145/1054972
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 02 April 2005

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Author Tags

  1. collaborative
  2. education
  3. games
  4. location-based
  5. mobile
  6. shared-context
  7. study
  8. ubiquitous

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CHI '05 Paper Acceptance Rate 93 of 372 submissions, 25%;
Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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Cited By

View all
  • (2022)Emergency Location Sharing Using GPS TrackingInternational Conference on Intelligent Emerging Methods of Artificial Intelligence & Cloud Computing10.1007/978-3-030-92905-3_53(435-443)Online publication date: 5-May-2022
  • (2019)"Magic Flowerpot": An AR Game for Learning about PlantsExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356290(813-819)Online publication date: 17-Oct-2019
  • (2018)Co-located augmented play-spaces: past, present, and perspectivesJournal on Multimodal User Interfaces10.1007/s12193-018-0269-z12:3(225-255)Online publication date: 14-Aug-2018
  • (2017)Understanding collocated social interaction between Pokémon GO playersProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3152854(151-163)Online publication date: 26-Nov-2017
  • (2017)LetsPicProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025693(4561-4573)Online publication date: 2-May-2017
  • (2017)Mobile Contextual Recommender System for Online Social MediaIEEE Transactions on Mobile Computing10.1109/TMC.2017.269483016:12(3403-3416)Online publication date: 1-Dec-2017
  • (2016)Mobile collocated interactions with wearables: past, present, and futuremUX: The Journal of Mobile User Experience10.1186/s13678-016-0008-x5:1Online publication date: 10-Nov-2016
  • (2016)KioskARInternational Journal of Computer Games Technology10.1155/2016/76907542016(4)Online publication date: 1-Mar-2016
  • (2016)On Lions, Impala, and BigraphsACM Transactions on Computer-Human Interaction10.1145/288278423:2(1-56)Online publication date: 28-May-2016
  • (2015)Designing Mobile Experiences for Collocated InteractionProceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing10.1145/2675133.2675171(496-507)Online publication date: 28-Feb-2015
  • Show More Cited By

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