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SNIF: social networking in fur

Published: 02 April 2005 Publication History

Abstract

We present SNIF: Social Networking in Fur, a system that allows pet owners to interact through their pets' social networks. SNIF comprises inexpensive hardware that can be unobtrusively and transparently affixed to pet collars and paraphernalia in order to augment pet-to-pet, pet-to-owner, and owner-to-owner interactions. SNIF devices aggregate pertinent environmental, social, and individual information that can be broadcast or addressed to other participating community members.

References

[1]
N. Eagle and A. Pentland: "Social Serendipity: Proximity Sensing an Cueing", May 2004. http://vismod.media.mit.edu//tech-reports/TR-580.pdf
[2]
J. Savage, R. A. et al., "Animal-Machine Interfaces", Proceedings of the Fourth International Symposium on Wearable Computers (ISWC'00).
[3]
S. Yin: "A New Perspective on Barking in Dogs". http://www.nerdbook.com/sophia/
[4]
S. Yin and Brenda McCowan: "Barking in domestic dogs: context specificity and individual identification". http://www.nerdbook.com/sophia/
[5]
"Bowlingual: give dogs the voice they never had". http://www.takara-usa.com/BowSciencePages.pdf
[6]
http://www.ambientdevices.com/
[7]
M. Laibowitz and J. A. Paradiso: "The UbER-Badge, A Versatile Platform at the Juncture Between Wearable and Social Computing", in Fersha, A., Hortner, H., Kostis,G.(eds), Advances in Pervasive Computing, Oesterreichische Computer Gesellschaft, 2004, pp. 363--368.
[8]
www.friendster.com
[9]
www.orkut.com

Cited By

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  • (2017)CompanionViz : Mediated platform for gauging canine health and enhancing human–pet interactionsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.04.00298(169-178)Online publication date: Feb-2017
  • (2011)Metazoa LudensIEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans10.1109/TSMCA.2011.210899841:5(876-891)Online publication date: 1-Sep-2011
  • (2010)Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and AnimalsArt and Technology of Entertainment Computing and Communication10.1007/978-1-84996-137-0_4(83-110)Online publication date: 2010
  • Show More Cited By

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cover image ACM Conferences
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems
April 2005
1358 pages
ISBN:1595930027
DOI:10.1145/1056808
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 02 April 2005

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Author Tags

  1. animal societies
  2. human-machine interfaces
  3. human-pet interfaces
  4. online/offline communities
  5. petworking
  6. social networking
  7. wearable computing

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Cited By

View all
  • (2017)CompanionViz : Mediated platform for gauging canine health and enhancing human–pet interactionsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.04.00298(169-178)Online publication date: Feb-2017
  • (2011)Metazoa LudensIEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans10.1109/TSMCA.2011.210899841:5(876-891)Online publication date: 1-Sep-2011
  • (2010)Metazoa Ludens: Mixed Reality Interaction and Play Between Humans and AnimalsArt and Technology of Entertainment Computing and Communication10.1007/978-1-84996-137-0_4(83-110)Online publication date: 2010
  • (2007)Computer game for small pets and humansProceedings of the 6th international conference on Entertainment Computing10.5555/2394259.2394265(28-38)Online publication date: 15-Sep-2007

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