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A gesture-based american sign language game for deaf children

Published: 02 April 2005 Publication History

Abstract

We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consists of three parts: an ASL (gesture) recognition engine; an interactive, game-based interface; and an evaluation system. Using interactive, user-centered design and the results of two Wizard-of-Oz studies at Atlanta Area School for the Deaf, we present some unique insights into the spatial organization of interfaces for deaf children.

References

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Gallaudet University GRI. Regional and national summary, 1999-2000 annual survey of deaf and hard of hearing children and youth. Technical report, Washington, D. C., January 2001.
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H. Hamilton and D. Lillo-Martin. Imitative production of verbs of movement and location: A comparative study. Sign Language Studies, 50:29--57, 1986.
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P. Spencer and A. Lederberg. Communication and Language: Discoveries from Atypical Development, chapter Different modes, different models: Communication and language of young deaf children and their mothers, pages 203--30. Harvard University Press, 1997.
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Cited By

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  • (2022)SignFind: A Synchronized Sign Language and Chinese Character Teaching Game for Chinese Deaf Children Using Gesture RecognitionExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519697(1-7)Online publication date: 27-Apr-2022
  • (2020)Recognition of Signed Expressions in an Experimental System Supporting Deaf Clients in the City OfficeSensors10.3390/s2008219020:8(2190)Online publication date: 13-Apr-2020
  • (2019)Sign Language Recognition, Generation, and TranslationProceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3308561.3353774(16-31)Online publication date: 24-Oct-2019
  • Show More Cited By

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cover image ACM Conferences
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems
April 2005
1358 pages
ISBN:1595930027
DOI:10.1145/1056808
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 02 April 2005

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Author Tags

  1. ASL
  2. Wizard-of-Oz method
  3. children
  4. computer aided language learning
  5. computer games
  6. deaf
  7. design

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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2022)SignFind: A Synchronized Sign Language and Chinese Character Teaching Game for Chinese Deaf Children Using Gesture RecognitionExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519697(1-7)Online publication date: 27-Apr-2022
  • (2020)Recognition of Signed Expressions in an Experimental System Supporting Deaf Clients in the City OfficeSensors10.3390/s2008219020:8(2190)Online publication date: 13-Apr-2020
  • (2019)Sign Language Recognition, Generation, and TranslationProceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3308561.3353774(16-31)Online publication date: 24-Oct-2019
  • (2019)Serious Games for the Rehabilitation of Disabled People: Results of a Multilingual SurveyQuantum Information Meets Quantum Matter10.1007/978-3-030-16785-1_8(98-115)Online publication date: 29-Mar-2019
  • (2016)Exploring the Design and Evaluation of an Educational Game for Deaf and Hard-of-Hearing Students in ThailandProceedings of the international Convention on Rehabilitation Engineering & Assistive Technology10.5555/3014393.3014401(1-4)Online publication date: 25-Jul-2016
  • (2016)Discovering Art using TechnologyCreative Technologies for Multidisciplinary Applications10.4018/978-1-5225-0016-2.ch010(247-263)Online publication date: 2016
  • (2016)Age group differences in performance using diverse input modalitiesProceedings of the XVII International Conference on Human Computer Interaction10.1145/2998626.2998664(1-8)Online publication date: 13-Sep-2016
  • (2016)A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet ShowSocial Computing in Digital Education10.1007/978-3-319-39672-9_3(29-38)Online publication date: 15-May-2016
  • (2016)Games’ “Social Tech Booster”Serious Games, Interaction, and Simulation10.1007/978-3-319-29060-7_18(119-126)Online publication date: 2016
  • (2015)Designing a game generator as an educational technology for the deaf learners2015 5th International Conference on Information & Communication Technology and Accessibility (ICTA)10.1109/ICTA.2015.7426914(1-6)Online publication date: Dec-2015
  • Show More Cited By

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