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Floor interaction HCI reaching new ground

Published: 02 April 2005 Publication History

Abstract

Within architecture, there is a long tradition of careful design of floors. The design has been concerned with both decorating floors and designing floors to carry information. Ubiquitous computing technology offers new opportunities for designing interactive floors. This paper presents three different interactive floor concepts. Through an urban perspective it draws upon the experiences of floors in architecture, and provides a set of design issues for designing interactive floors.

References

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Agger Eriksen, M., Krogh, P., Ludvigsen, M. (2003) Playful Interaction. First International Conference on Appliance Design, Bristol, UK, 6-8 May 2003.]]
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Fernström, M., Griffith, N: Litefoot -- Auditory Display of Footwork. Proceeding of ICAD'98, Glasgow, Scotland (1998)]]
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Krogh, P.G., Ludvigsen, M., Lykke-Olesen, A.(2004) "Help me pull that cursor" - A Collaborative Interactive Floor Enhancing Community Interaction. In proc. of OZCHI, Nov, 2004, Wollongong, Australia CD-ROM. ISBN:1 74128 079.]]
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Leikas, J., Väätänen, A. & Rääty, V. 2001: Virtual space computer games with a floor sensor control. Human centred approach in the design process. In: Brewster, Stephen & Murray-Smith, Roderick (Eds.) Haptic human-computer interaction (Lecture notes in comp. science; Vol. 2058) Springer-Verlag. Pp. 199--204.]]
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Natural Interaction http://naturalinteraction.org/]]
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Orr, R. Abowd, G. (2002) The Smart Floor: A Mechanism for natural user identification and tracking. In Extended Abstracts of CHI2002, ACM Press.]]
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Petersen, M. G., and Grønbæk, K. (2004) Interactive Spaces: Towards Collaborative Structuring and Ubiquitous Presentation in Domestic Environments. In proc. of OZCHI, Nov. 2004 Wollongong, Australia. CD-ROM. ISBN:1 74128 079.]]
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Rodden, T., and Benford, S. (2003) The Evolution of Buildings and Implications for the Design of Ubiquitous Domestic Environments. In Proceedings of CHI2003. ACM Press, pp. 9--16.]]
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Stjernfelt, F. (1996) Sted, gade, plads -- en naiv teori om byen. (Place, Street, Plaza -- a naive theory on the city) In Zerlang, M. (Ed) Byens pladser. Borgen, Copenhagen.]]

Cited By

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  • (2022)ABOVE & BELOW: Investigating Ceiling and Floor for Augmented Reality Content Placement2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00068(518-527)Online publication date: Oct-2022
  • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
  • (2021)Life on WingsProceedings of the ACM on Human-Computer Interaction10.1145/34746595:CHI PLAY(1-28)Online publication date: 6-Oct-2021
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cover image ACM Conferences
CHI EA '05: CHI '05 Extended Abstracts on Human Factors in Computing Systems
April 2005
1358 pages
ISBN:1595930027
DOI:10.1145/1056808
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 02 April 2005

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Author Tags

  1. architecture
  2. interactive floor
  3. pervasive computing

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Cited By

View all
  • (2022)ABOVE & BELOW: Investigating Ceiling and Floor for Augmented Reality Content Placement2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00068(518-527)Online publication date: Oct-2022
  • (2022)Weaving Fire into FormundefinedOnline publication date: 20-Jul-2022
  • (2021)Life on WingsProceedings of the ACM on Human-Computer Interaction10.1145/34746595:CHI PLAY(1-28)Online publication date: 6-Oct-2021
  • (2021)Adapting a Floor Sensor for Autonomous Robots in a Smart BuildingCompanion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces10.1145/3447932.3490679(38-40)Online publication date: 14-Nov-2021
  • (2020)Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field ExperimentProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3393651(45-54)Online publication date: 17-Jun-2020
  • (2020)Using large-scale augmented floor surfaces for industrial applications and evaluation on perceived sizesPersonal and Ubiquitous Computing10.1007/s00779-020-01433-z26:3(721-736)Online publication date: 11-Aug-2020
  • (2019)Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and ApproachesComputer Supported Cooperative Work (CSCW)10.1007/s10606-019-09345-0Online publication date: 14-Feb-2019
  • (2018)SpaceHopperExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3186509(1-4)Online publication date: 20-Apr-2018
  • (2014)User experience of proactive audio-based social devicesProceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia10.1145/2677972.2677995(98-106)Online publication date: 25-Nov-2014
  • (2014)Movable, Kick-/Flickable Light Fragments Eliciting Ad-hoc Interaction in Public SpaceProceedings of The International Symposium on Pervasive Displays10.1145/2611009.2611027(50-55)Online publication date: 3-Jun-2014
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