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Digitization and 3D modeling of movable books

Published: 07 June 2005 Publication History

Abstract

Movable books provide interesting challenges for digitization and user interfaces design. We report in this paper some preliminary results in the building of a 3D visualization workbench for such books.

References

[1]
P. Haining. Movable books, an illustrated history. New English Library, 1979.
[2]
P. Cubaud, P. Stokowski, A. Topol. Mixing Browsing and Reading Activities in a 3D Digitalized Library. Proc. of ACM-IEEE JCDL'02, Portland, USA, June 2002.
[3]
S. K. Card, L. Hong, J. D. Mackinlay, E. H. Chi. 3Book: A Scalable 3D Virtual Book. Proc. of ACM CHI'04. Vienna, Austria, April 2004.
[4]
Y.C. Chu, D. Bainbridge Jones, I. Witten. Realistic books : a bizarre hommage to an obsolete medium ? Proc. of ACM-IEEE JCDL'04, Tucson, USA, June 2004
[5]
M.S. Brown, W.B. Seales. Beyond 2D images : effective 3D imaging for library materials. Proc. of ACM DL'00. San Antonio, USA, June 2000.
[6]
P. Cubaud, J.F. Haas, A. Topol. Numérisation 3D de documents par photogrammétrie. Proc. 8ème conf. francophone sur l'écrit et le document (CIFED'04). La Rochelle, France, June 2004

Cited By

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  • (2011)Adaptive Multiplayer Ubiquitous GamesTransdisciplinary Advancements in Cognitive Mechanisms and Human Information Processing10.4018/978-1-60960-553-7.ch010(177-200)Online publication date: 2011
  • (2010)Interaction and the epistemic potential of digital librariesInternational Journal on Digital Libraries10.1007/s00799-011-0066-811:3(169-207)Online publication date: 1-Sep-2010
  • (2005)Analysis of Correspondences between Real and Virtual Worlds in General Public ApplicationsProceedings of the International Conference on Computer Graphics, Imaging and Visualization10.1109/CGIV.2005.18(323-332)Online publication date: 26-Jul-2005

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Published In

cover image ACM Conferences
JCDL '05: Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries
June 2005
450 pages
ISBN:1581138768
DOI:10.1145/1065385
  • General Chair:
  • Mary Marlino,
  • Program Chairs:
  • Tamara Sumner,
  • Frank Shipman
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 June 2005

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Author Tags

  1. 3D interaction
  2. digital library
  3. virtual reality

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JCDL05

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Overall Acceptance Rate 415 of 1,482 submissions, 28%

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Cited By

View all
  • (2011)Adaptive Multiplayer Ubiquitous GamesTransdisciplinary Advancements in Cognitive Mechanisms and Human Information Processing10.4018/978-1-60960-553-7.ch010(177-200)Online publication date: 2011
  • (2010)Interaction and the epistemic potential of digital librariesInternational Journal on Digital Libraries10.1007/s00799-011-0066-811:3(169-207)Online publication date: 1-Sep-2010
  • (2005)Analysis of Correspondences between Real and Virtual Worlds in General Public ApplicationsProceedings of the International Conference on Computer Graphics, Imaging and Visualization10.1109/CGIV.2005.18(323-332)Online publication date: 26-Jul-2005

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