skip to main content
10.1145/1067343.1067349acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
Article

IPD for emotional NPC societies in games

Published:02 September 2004Publication History

ABSTRACT

"Using Emotional Drives and Interaction to model Intelligent NPC's in Role Playing Games"; Modern video games have very little in the way of producing realistic Non Player Characters (NPCs) behavior based on its emotions. In life there are effects on people emotions that have to be taken into account. Any action taken by/on an NPC (agent) should have a residual effect in its drives, and this in turn should affect the emotional decisions of the agent. This paper introduces possible emotional models to control NPCs behavior. The system is based on an agents model interacting with a Rule Based System (RBS) to manage agent emotions, drives and relationships with other agents - the Iterated Prisoners Dilemma (IPD) is used to simulate interactions between agents. The RBS is a separate component of the agent model. It maintains and regulates the agent's emotional states and needs, and provides the data to the agent system to execute a 3D world with animated and skinned agents. The 3D output was created to allow the interactions and drives to be examined based on scenarios and to view the emotional effect of an event on an agent.

References

  1. Axelrod R., (1985), "The Evolution of cooperation", Penguin Books, England.Google ScholarGoogle Scholar
  2. Axelrod, R., "An Evolutionary Approach to Norms", The Complexity of Cooperation, Robert Axelrod, p 44--68, Princeton University Press, Chichester, EnglandGoogle ScholarGoogle Scholar
  3. Will Wright (Maxis Software), Ken Forbus (Northwestern University) 2001, "Under the hood of The Sims", Presentation of The Sims at Northwestern University. (03/03). http://www.cs.northwestern.edu/~forbus/c95-gd/lectures/The_Sims_Under_the_Hood.htmGoogle ScholarGoogle Scholar
  4. Darryl N. Davis (2000), "Modelling Emotion in Computational Agents"Google ScholarGoogle Scholar
  5. CLIPS User Guide / Interfaces Guide / Adv. Programming Guide - Joseph C. Giarratano, Software Technology Branch (STB), NASA/Lyndon B. Johnson Space Center. 1986 -- 2003Google ScholarGoogle Scholar
  6. CLIPS DLL -- compiled by Mark Tomlinson. (05/03). http://ourworld.compuserve.com/homepages/marktoml/clipstuf.htmGoogle ScholarGoogle Scholar
  7. Chaplin, D., (2003), "Emotional NPC Societies in Games", MSc dissertation in Computer Games Technology, Liverpool John Moores University.Google ScholarGoogle Scholar

Index Terms

  1. IPD for emotional NPC societies in games

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
      September 2004
      368 pages
      ISBN:1581138822
      DOI:10.1145/1067343

      Copyright © 2004 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 September 2004

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • Article

      Acceptance Rates

      Overall Acceptance Rate36of90submissions,40%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader