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An intra-stream synchronization algorithm for haptic media in networked virtual environments

Published: 02 September 2004 Publication History

Abstract

This paper proposes an intra-stream synchronization algorithm for haptic media in networked virtual environments where a user manipulates a CG object collaboratively in a 3-D virtual space by using a haptic interface device. The algorithm behaves as the Virtual-Time Rendering (VTR) algorithm, which the authors previously proposed, on the light traffic conditions and as Skipping algorithm, which was also proposed by them, on the heavy traffic conditions. By experiment, we demonstrate the effectiveness of the proposed algorithm.

References

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Y. Ishibashi, S. Tasaka, and T. Hasegawa. The virtual-time rendering algorithm for haptic media synchronization in networked virtual environments. In Proceedings of the 16th International Workshop on Communications Quality & Reliability (CQR'02), pages 213--217, May 2002.
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  • (2009)A comparison between transmission methods of sense of force in a remote haptic instruction systemProceedings of the 2009 IEEE international conference on Multimedia and Expo10.5555/1698924.1699220(1202-1205)Online publication date: 28-Jun-2009
  • (2009)Distributed visual analytics for collaborative emergency response management2009 Annual International Conference of the IEEE Engineering in Medicine and Biology Society10.1109/IEMBS.2009.5333481(1714-1717)Online publication date: Sep-2009
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cover image ACM Other conferences
ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
September 2004
368 pages
ISBN:1581138822
DOI:10.1145/1067343
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 02 September 2004

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Overall Acceptance Rate 36 of 90 submissions, 40%

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Cited By

View all
  • (2010)Transparency improvement of force-reflecting teleoperation over time-varying network delays2010 IEEE International Conference on Multimedia and Expo10.1109/ICME.2010.5582552(1010-1015)Online publication date: Jul-2010
  • (2009)A comparison between transmission methods of sense of force in a remote haptic instruction systemProceedings of the 2009 IEEE international conference on Multimedia and Expo10.5555/1698924.1699220(1202-1205)Online publication date: 28-Jun-2009
  • (2009)Distributed visual analytics for collaborative emergency response management2009 Annual International Conference of the IEEE Engineering in Medicine and Biology Society10.1109/IEMBS.2009.5333481(1714-1717)Online publication date: Sep-2009
  • (2009)A comparison between transmission methods of sense of force in a remote haptic instruction system2009 IEEE International Conference on Multimedia and Expo10.1109/ICME.2009.5202716(1202-1205)Online publication date: Jun-2009
  • (2009)Transparency analysis and delay compensation scheme for haptic-based networked virtual environmentsComputer Communications10.1016/j.comcom.2008.12.02832:5(992-999)Online publication date: 1-Mar-2009
  • (2009)Priority-based haptic event filtering for transmission and error control in networked virtual environmentsMultimedia Systems10.1007/s00530-009-0170-415:6(355-367)Online publication date: 30-Oct-2009
  • (2006)A network-adaptive transport scheme for haptic-based collaborative virtual environmentsProceedings of 5th ACM SIGCOMM workshop on Network and system support for games10.1145/1230040.1230078(13-es)Online publication date: 30-Oct-2006

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