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Embodied 3D story space

Published: 02 September 2004 Publication History

Abstract

In this paper, we propose the immersive 3D movie system using contextual constraint action model. Important actions that define the structure of the story are called key-actions. Structure of key-action network represents story patterns. Spontaneous actions between key actions are interpolated using action networks. By integrating attention behaviors such as eye contact and joint attention, the user can get feeling that the user is communicating with the actor.

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M. Cavazza, F. Charles, S. Mead: "Under Influence: Using Natural Language in Interactive Story Telling", in "Entertainment Computing", Kluwer Publisher, pp. 3--11, 2003
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ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
September 2004
368 pages
ISBN:1581138822
DOI:10.1145/1067343
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 September 2004

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Author Tags

  1. attention behavior
  2. immersive 3D movie
  3. intelligent actors

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ACE04

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Overall Acceptance Rate 36 of 90 submissions, 40%

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