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The effect of stereoscopic viewing of a virtual space on a networked game using haptic media

Published: 02 September 2004 Publication History

Abstract

This paper deals with a game in which a user moves an object in a virtual space using haptic media in distributed virtual environments. We make a comparison of the operationality of the game between stereoscopic viewing of the virtual space and normal (i.e., non-stereoscopic) viewing by experiment. We also clarify the relation between the effect of stereoscopic viewing and the deterioration in the operationality owing to the network delay and its jitter. In addition, we calculate the gain of stereoscopic viewing by using experimental results.

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  • (2023)Effect of Adaptive Reaction Force Control on Human Perception of Softness with Haptic Sense in Networked Virtual Environment2023 IEEE Conference on Computer Applications (ICCA)10.1109/ICCA51723.2023.10182078(158-163)Online publication date: 27-Feb-2023
  • (2022)[Paper] Influence of Local Lag on Human Perception of Softness in Networked Virtual Environment with Haptic SenseITE Transactions on Media Technology and Applications10.3169/mta.10.1810:1(18-25)Online publication date: 2022
  • (2021)QoE Assessment of Human Perception of Softness in Networked Haptic Virtual Environment2021 3rd International Conference on Computer Communication and the Internet (ICCCI)10.1109/ICCCI51764.2021.9486768(27-31)Online publication date: 25-Jun-2021
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cover image ACM Other conferences
ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
September 2004
368 pages
ISBN:1581138822
DOI:10.1145/1067343
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 02 September 2004

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View all
  • (2023)Effect of Adaptive Reaction Force Control on Human Perception of Softness with Haptic Sense in Networked Virtual Environment2023 IEEE Conference on Computer Applications (ICCA)10.1109/ICCA51723.2023.10182078(158-163)Online publication date: 27-Feb-2023
  • (2022)[Paper] Influence of Local Lag on Human Perception of Softness in Networked Virtual Environment with Haptic SenseITE Transactions on Media Technology and Applications10.3169/mta.10.1810:1(18-25)Online publication date: 2022
  • (2021)QoE Assessment of Human Perception of Softness in Networked Haptic Virtual Environment2021 3rd International Conference on Computer Communication and the Internet (ICCCI)10.1109/ICCCI51764.2021.9486768(27-31)Online publication date: 25-Jun-2021
  • (2016)Dynamic Stereoscopic 3D Parameter Adjustment for Enhanced Depth DiscriminationProceedings of the 2016 CHI Conference on Human Factors in Computing Systems10.1145/2858036.2858078(177-187)Online publication date: 7-May-2016
  • (2015)Influences of Network Delay on Quality of Experience for Soft Objects in Networked Real-Time Game with Haptic SenseInternational Journal of Communications, Network and System Sciences10.4236/ijcns.2015.81104008:11(440-445)Online publication date: 2015
  • (2015)Augmenting spatial skills with semi-immersive interactive desktop displaysProceedings of the 6th Augmented Human International Conference10.1145/2735711.2735797(53-60)Online publication date: 9-Mar-2015
  • (2015)Exploring 3D User Interface Technologies for Improving the Gaming ExperienceProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702138(125-134)Online publication date: 18-Apr-2015
  • (2015)QoE assessment of operability and fairness for soft objects in networked real-time game with haptic sense2015 21st Asia-Pacific Conference on Communications (APCC)10.1109/APCC.2015.7412576(570-574)Online publication date: Oct-2015
  • (2015)Trade-off Relationship Between Operability and Fairness in Networked Balloon Bursting Game Using Haptic Interface DevicesGenetic and Evolutionary Computing10.1007/978-3-319-23207-2_13(127-138)Online publication date: 4-Sep-2015
  • (2013)QoS Control and QoE Assessment in Multi-Sensory Communications with HapticsIEICE Transactions on Communications10.1587/transcom.E96.B.392E96.B:2(392-403)Online publication date: 2013
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