skip to main content
10.1145/1067343.1067391acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
Article

Development of force-feedback device for PC-game using vibration

Published: 02 September 2004 Publication History

Abstract

Among recent technologies that are applied to game development, virtual reality part is getting much attention for its technological effectiveness in transmitting game processing circumstances in variety that are happening in game world very realistically. In this study we analyze interface for game that is based on a action realization technology and force-feedback technology among technologies for developing virtual reality, in other words, technical analogy on game controller and the positive and negative sides of game controller for each platform. Based on that, more ordinary and effective way to deliver the functions to users in PC game field where application of force-feedback technology is least satisfied. And, Force-Feedback device has been developed to satisfy the users' needs by using vibration.

References

[1]
Hyunsuk Kim, Kwangyeon Weon, Virtual Reality Technique and Game -present state and future-, Tech Report 2002.02, Korea Institute of Science and Technology, 2002.5.7
[2]
Mandayam A. Srinivasan, Cagatay Basdogan, Wan-Chen Wu, "Visual, Haptic, and Bimodal Perception of Size and Stiffness in Virtual Environments." Proceedings of the ASMEDynamic Systems and Control Division 1999.
[3]
Grigore C. Buraea(2000), "Haptics issues in virtual environments", Burdea, G. C.Computer Graphics International, 2000. Proceedings, 295--302.
[4]
Seunghwa Baek, The Research of regarding a design in a feeling interface of Sense sight & hearing, Korea Institute of Science and Technology Master degree dissertation, 2001.1.5
[5]
See pdf. 1996
[6]
Seungmu Yang, Intuition user interface design development and Utility plan research for The ability improvement which probably is a user and product use characteristic magnification, Ministry of Commerce, Industry and Energy, Research Report, 1999. p17.
[7]
Logitech iFeel Mouse Hardware Review, http://www.kbench.com, 2000.12.05
[8]
Lawrence K., "Pain and Touch", Academic Press, 1996
[9]
H. G. Hoffman, "Physically touching virtual objects using tatile augmentation enhances the realism of virtual environments." Proceedings of the IEEE Virtual Reality Annual International Symposium '98, Atlanta GA, 59-63. IEEE Computer Society, Los Alamitos, California.
[10]
Louis Rosenberg and Scott Brave(1996), "Using force feedback to enhance humanperformance in graphical user interfaces", Proceedings of the CHI '96 Conference Companion on Human Factors in Computing Systems, 291--292.

Cited By

View all
  • (2010)Cognitive infocommunications: CogInfoCom2010 11th International Symposium on Computational Intelligence and Informatics (CINTI)10.1109/CINTI.2010.5672257(141-146)Online publication date: Nov-2010
  • (2009)Factors Affecting Online Game Players' LoyaltyProceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 200910.1007/978-3-642-02767-3_22(197-206)Online publication date: 15-Jul-2009

Index Terms

  1. Development of force-feedback device for PC-game using vibration

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
    September 2004
    368 pages
    ISBN:1581138822
    DOI:10.1145/1067343
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 02 September 2004

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. game controller for PC game
    2. hardware design

    Qualifiers

    • Article

    Conference

    ACE04

    Acceptance Rates

    Overall Acceptance Rate 36 of 90 submissions, 40%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)11
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 27 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2010)Cognitive infocommunications: CogInfoCom2010 11th International Symposium on Computational Intelligence and Informatics (CINTI)10.1109/CINTI.2010.5672257(141-146)Online publication date: Nov-2010
    • (2009)Factors Affecting Online Game Players' LoyaltyProceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 200910.1007/978-3-642-02767-3_22(197-206)Online publication date: 15-Jul-2009

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media