skip to main content
10.1145/1067343.1067393acmotherconferencesArticle/Chapter ViewAbstractPublication PagesesemConference Proceedingsconference-collections
Article

Motion editing with data glove

Published: 02 September 2004 Publication History

Abstract

In this paper, we propose a new method to edit captured human motion data by using the data glove. The animator first wears a glove and mimics the human body motion observed in the graphical display using his/her hand. Then, a mapping function that converts the motion of the hand to that of the whole body will be generated. Finally, by moving the hand in a slightly different way, a new motion with different taste will be generated. For example, after mimicking the walking motion by alternatively moving the index finger and the middle finger, by quickly moving the fingers with larger strides, it is possible to obtain a running motion. To achieve this goal, a method to map the hand motion to the whole body is proposed. Our method can be used not only for editing human motion, but also for controlling human figures in real time environments such as games and virtual reality systems.

References

[1]
http://www.essentialreality.com/p5-glove.asp.
[2]
http://www.thepuppetstudio.com/what.html.
[3]
A. C. Fang and N. S. Pollard. Efficient synthesis of physically valid human motion. ACM Transactions on Graphics, 22(3):417--426, 2003.
[4]
M. Gleicher. Motion editing with spacetime constraints. Proceedings of Interactive 3D Graphics, pages 139--148, 1997.
[5]
M. Gleicher. Retargetting motion to new characters. Computer Graphicsi Proceedings, Annual Conference Series, pages 33--42, 1998.
[6]
M. Gleicher and P. Litwinowicz. Constraint-based motion adaptation. The Journal of Visualization and Computer Animation, 9:65--94, 1998.
[7]
L. Kovar, M. Gleicher, and F. Pighin. Motion graphs.ACM Transactions on Graphics, 21(3):473--482, 2002.
[8]
J. Laszlo, M. van de Panne, and E. Fiume. Interactive control for physically-based animation. In proceedings of SIGGRAPH 2000, pages 201--208, 2000.
[9]
J. Lee and S. Y. Shin. A hierarhical approach to interactive motion editing for human-like figures. Computer graphics proceedings, annual conference series, pages 39--48, 1999.
[10]
Y. Li, T. Wang, and H.-Y. Shum. Motion texture: A two-level statistical model for character motion synthesis. ACM Transactions on Graphics, 21(3):465--472, 2002.
[11]
Z. Popović and A. Witkin. Physically based motion transformation. Computer graphics proceedings, annual conference series, pages 11--20, 1999.
[12]
H. J. Shin, J. Lee, S. Y. Shin, and M. Gleicher. Computer puppetry: An importance-based approach. ACM Transactions on Graphics, 20(2):67--94, 2001.
[13]
D. J. Sturman. Computer puppetry. Computer Graphics in Entertainment, pages 38--45, 1998.
[14]
A. Witkin and Z. Popovi', Motion warping. Computer Graphics (Proceedings of SIGGRAPH 95), pages 105--108, 1995.

Cited By

View all
  • (2024)FingerPuppet: Finger-Walking Performance-based Puppetry for Human AvatarExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650840(1-6)Online publication date: 11-May-2024
  • (2020)Overcoming Reserve - Supporting Professional Appropriation of Interactive CostumesProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395498(2189-2200)Online publication date: 3-Jul-2020
  • (2019)Embodiment or Manipulation?Proceedings of Mensch und Computer 201910.1145/3340764.3344887(661-665)Online publication date: 8-Sep-2019
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
September 2004
368 pages
ISBN:1581138822
DOI:10.1145/1067343
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 September 2004

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. computer puppetry
  2. data glove
  3. motion capture
  4. motion editing
  5. motion synthesis

Qualifiers

  • Article

Conference

ACE04

Acceptance Rates

Overall Acceptance Rate 36 of 90 submissions, 40%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)7
  • Downloads (Last 6 weeks)1
Reflects downloads up to 17 Feb 2025

Other Metrics

Citations

Cited By

View all
  • (2024)FingerPuppet: Finger-Walking Performance-based Puppetry for Human AvatarExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650840(1-6)Online publication date: 11-May-2024
  • (2020)Overcoming Reserve - Supporting Professional Appropriation of Interactive CostumesProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395498(2189-2200)Online publication date: 3-Jul-2020
  • (2019)Embodiment or Manipulation?Proceedings of Mensch und Computer 201910.1145/3340764.3344887(661-665)Online publication date: 8-Sep-2019
  • (2018)Master of Puppets3D Research10.1007/s13319-018-0158-y9:1(1-14)Online publication date: 1-Mar-2018
  • (2017)Sparse decomposition for data glove gesture recognition2017 10th International Congress on Image and Signal Processing, BioMedical Engineering and Informatics (CISP-BMEI)10.1109/CISP-BMEI.2017.8302114(1-5)Online publication date: Oct-2017
  • (2013)Dynamics based 3D skeletal hand trackingProceedings of Graphics Interface 201310.5555/2532129.2532141(63-70)Online publication date: 29-May-2013
  • (2012)Finger walkingProceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation10.5555/2422356.2422364(43-52)Online publication date: 29-Jul-2012
  • (2012)FingerWalkingProceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation10.5555/2421731.2421739(43-52)Online publication date: 29-Jul-2012
  • (2009)Real-time hand-tracking with a color gloveACM SIGGRAPH 2009 papers10.1145/1576246.1531369(1-8)Online publication date: 27-Jul-2009
  • (2009)Real-time hand-tracking with a color gloveACM Transactions on Graphics10.1145/1531326.153136928:3(1-8)Online publication date: 27-Jul-2009
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media