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Carplication: a rhetorical study information racer

Published: 02 September 2004 Publication History

Abstract

In this paper, we summarize our one-level single player game Carplication, a "study information racer" which we produced to let prospective students, as well as third parties, testplay and experience our newly established three-year Game Design B.A. program in an enjoyable, content appropriate rhetorical form.

References

[1]
Rollings, A., Adams, E. On Game Design. New Riders, Indianapolis, IN, 2003.]]
[2]
Salen, K., Zimmerman, E. Rules of Play. Game Design Fundamentals. The MIT Press, Cambridge, MA, 2003.]]
[3]
Walz, S. P. Delightful Identification & Persuasion: Towards an Analytical and Applied Rhetoric of Digital Games. Proceedings of Level Up Digital Games Research Conference. Digital Games Research Association & Universiteit Utrecht, 2003. 194--207.]]

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  1. Carplication: a rhetorical study information racer

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      cover image ACM Other conferences
      ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
      September 2004
      368 pages
      ISBN:1581138822
      DOI:10.1145/1067343
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 02 September 2004

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      Author Tags

      1. curriculum development
      2. game design
      3. rhetoric of games
      4. serious games
      5. theory of game design

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