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FreeWalk/Q: social interaction platform in virtual space

Published: 10 November 2004 Publication History

Abstract

We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate them, the asymmetry between agents and avatars made the systems too complex to be used widely. Another crucial problem we faced is that it took a long time to construct agents that play various roles, since each role needs its specific behavioral repertory. To eliminate these problems, we developed a general-use platform, FreeWalk/Q, in which agents and avatars can share the same interaction model and scenario. We created a control mechanism to reduce the behavioral differences between agents and avatars, and a description method to design the external role rather than the internal mechanism. In the development, we found that it was necessary to prepare several topologies of control mechanism and several granular levels of description method.

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cover image ACM Conferences
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technology
November 2004
226 pages
ISBN:1581139071
DOI:10.1145/1077534
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 10 November 2004

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Author Tags

  1. agent
  2. avatar
  3. interaction platform
  4. scenario description
  5. social interaction
  6. virtual city
  7. virtual community
  8. virtual space
  9. virtual training

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  • (2010)A comparative study of partitioning methods for crowd simulationsApplied Soft Computing10.1016/j.asoc.2009.07.00410:1(225-235)Online publication date: 1-Jan-2010
  • (2009)A new system architecture for crowd simulationJournal of Network and Computer Applications10.1016/j.jnca.2008.02.01132:2(474-482)Online publication date: 1-Mar-2009
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  • (2008)Virtual Cities for Simulating Smart Urban Public SpacesHandbook of Research on Urban Informatics10.4018/978-1-60566-152-0.ch018(257-269)Online publication date: 31-Dec-2008
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