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Design and evaluation of a wind display for virtual reality

Published: 10 November 2004 Publication History

Abstract

One of the goals in the design of virtual environments (VE) is to give the user the feeling of existence within the VE, known as presence. Employing multimodality is one way to increase presence, and as such, numerous multimodal input and output devices have been used in the context of virtual reality (VR). However, the simulation and investigation into the effects of the wind (or air flow) has not been treated much in the VR research community. In this paper, we introduce a wind display system, called the "WindCube," designed for virtual reality applications. The WindCube consists of a number of small fans attached to a cubical structure in which a VR system user interacts with the VE. We first discuss the design parameters of the proposed display device such as the type of the fan used, and the appropriate number, locations and directions of the fans in relation to providing the minimum level of the wind effects and enhanced presence. In order to simulate the effects of the wind, a wind field is first specified within the virtual environment. We describe how the specified wind field is rendered to the user through the proposed device. Finally, we investigate the effects of the proposed wind display to user felt presence through an experiment. It is our belief that wind display is very important and cost effective modality to consider and employ, because it involves "air," a medium that makes the VE felt more "livable," in contrast to many VE's that looks vaccum.

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      cover image ACM Conferences
      VRST '04: Proceedings of the ACM symposium on Virtual reality software and technology
      November 2004
      226 pages
      ISBN:1581139071
      DOI:10.1145/1077534
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 10 November 2004

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      Author Tags

      1. air flow
      2. interface
      3. presence
      4. simulation
      5. virtual environments
      6. wind

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      • (2025)Thin and Flexible Breeze-Sense Generators for Non-Contact Haptic Feedback in Virtual RealityNano-Micro Letters10.1007/s40820-025-01670-y17:1Online publication date: 13-Feb-2025
      • (2024)Mulsemedia Recording of Real World Places for Reproduction in Replicable Immersive EnvironmentsProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656752(1-3)Online publication date: 3-Jun-2024
      • (2024)Expressive, Scalable, Mid-air Haptics with Synthetic JetsACM Transactions on Computer-Human Interaction10.1145/363515031:2(1-28)Online publication date: 29-Jan-2024
      • (2024)The Effect of Directional Airflow toward Vection and Cybersickness2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00103(839-848)Online publication date: 16-Mar-2024
      • (2024)Redirected Walking on Omnidirectional TreadmillIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324435930:7(3884-3901)Online publication date: Jul-2024
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      • (2024)A Comparative Study Between a Large Screen and an HMD Using Wind Representations in Virtual RealityIEEE Computer Graphics and Applications10.1109/MCG.2024.342694344:4(53-68)Online publication date: 19-Jul-2024
      • (2024)Clothes Vibration Device for Producing Tactile Stimuli to Evoke the Perception of Strong Wind2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR62088.2024.00143(1266-1275)Online publication date: 21-Oct-2024
      • (2024)Impact of Physical Wind Simulation on the Player2024 IEEE Gaming, Entertainment, and Media Conference (GEM)10.1109/GEM61861.2024.10585440(1-5)Online publication date: 5-Jun-2024
      • (2024)A concept for non-uniform thermal irradiation emulation in an immersive virtual environmentEnergy and Buildings10.1016/j.enbuild.2024.114748322(114748)Online publication date: Nov-2024
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