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An efficient representation of complex materials for real-time rendering

Published:10 November 2004Publication History

ABSTRACT

In this paper, we propose an appearance representation for general complex materials which can be applied in real-time rendering framework. By combining a single parametric shading function (such as the Phong model) and the proposed spatial-varying residual function (SRF), this representation can recover the appearance of complex materials with little loss of visual fidelity. The difference between the real data and the parametric shading is directly fitted by a specific function for easy reconstruction. It is simple, flexible and easy to be implemented on programmable graphics hardware. Experiments show that the mean square error (MSE) between the reconstructed appearance and real photographs is less than 5%.

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  1. An efficient representation of complex materials for real-time rendering

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        cover image ACM Conferences
        VRST '04: Proceedings of the ACM symposium on Virtual reality software and technology
        November 2004
        226 pages
        ISBN:1581139071
        DOI:10.1145/1077534

        Copyright © 2004 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 10 November 2004

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