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Huge texture mapping for real-time visualization of large-scale terrain

Published: 10 November 2004 Publication History

Abstract

Texture mapping greatly influences the performance of visualization in many 3D applications. Sometimes the texture data is so large that it has to be stored in slower external storage, rather than fast texture memory or host memory. In these circumstances, texture mapping becomes the performance bottleneck. In this paper, we present a compact multiresolution model, Texture Mipmap Quadtree (TMQ), to represent large-scale textures. It facilitates fast loading and pre-filtering of textures from slower external storage. Integrating continuous LOD model of terrain geometry, we present a criterion to select proper textures from TMQ according to viewing parameters during rendering stage. By exploiting temporal coherence, a dynamic texture management scheme is devised based on two-level cache hierarchy to further increase the performance of texture mapping.

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Dollner, J., Baumman, K., and Hinrichs, K. Texturing Techniques for Terrain Visualization. IEEE Visualization 2000, (Oct. 2000), 227--234.
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Duchaineau, M., Wolinsky, M., Sigeti, D. E., Miller, M. C., Aldrich, C., and Mineev-Weinstein, M. B. ROAMing Terrain: Real-time Optimally Adapting Meshes. IEEE Visualization'97 (Nov. 1997), 81--88.
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Tanner, C. C., Migdal, C. J., and Jones, M. T. The Clipmap: A Virtual Mipmap. In Proceedings of SIGGRAPH'98, 151--159, 1998
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Cited By

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  • (2019)Simulation of Multimedia Data Parallelization Process when Processing on CPU and GPU in Online Learning Cloud Platforms2019 International Russian Automation Conference (RusAutoCon)10.1109/RUSAUTOCON.2019.8867796(1-5)Online publication date: Sep-2019
  • (2016)Extraction of three-dimensional fracture trace maps from calibrated image sequencesGeosphere10.1130/GES01276.112:4(1323-1340)Online publication date: 16-Jun-2016
  • (2013)The Adjustment of Texture Mapping Based on Image-EntropyAdvanced Materials Research10.4028/www.scientific.net/AMR.765-767.2866765-767(2866-2869)Online publication date: Sep-2013
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  1. Huge texture mapping for real-time visualization of large-scale terrain

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      cover image ACM Conferences
      VRST '04: Proceedings of the ACM symposium on Virtual reality software and technology
      November 2004
      226 pages
      ISBN:1581139071
      DOI:10.1145/1077534
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      Publication History

      Published: 10 November 2004

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      Author Tags

      1. mipmap
      2. out-of-core
      3. real-time rendering
      4. terrain
      5. texture compression
      6. texture mapping

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      View all
      • (2019)Simulation of Multimedia Data Parallelization Process when Processing on CPU and GPU in Online Learning Cloud Platforms2019 International Russian Automation Conference (RusAutoCon)10.1109/RUSAUTOCON.2019.8867796(1-5)Online publication date: Sep-2019
      • (2016)Extraction of three-dimensional fracture trace maps from calibrated image sequencesGeosphere10.1130/GES01276.112:4(1323-1340)Online publication date: 16-Jun-2016
      • (2013)The Adjustment of Texture Mapping Based on Image-EntropyAdvanced Materials Research10.4028/www.scientific.net/AMR.765-767.2866765-767(2866-2869)Online publication date: Sep-2013
      • (2012)The real-time transportation method of complex models for network convergence2012 International Conference on Systems and Informatics (ICSAI2012)10.1109/ICSAI.2012.6223261(1243-1247)Online publication date: May-2012
      • (2011)3D-city modelingProceedings of the 7th international conference on Advances in visual computing - Volume Part II10.5555/2045195.2045273(725-734)Online publication date: 26-Sep-2011
      • (2011)3D-City Modeling: A Semi-automatic Framework for Integrating Different Terrain ModelsAdvances in Visual Computing10.1007/978-3-642-24031-7_72(725-734)Online publication date: 2011
      • (2009)Visual quality of the ground in 3D modelsProceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa10.1145/1503454.1503468(73-79)Online publication date: 4-Feb-2009
      • (2008)Peer-to-Peer Visualization of Very Large 3D Landscape and City Models Using MPEG-42008 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video10.1109/3DTV.2008.4547816(93-96)Online publication date: May-2008
      • (2007)Network-Based Visualization of 3D Landscapes and City ModelsIEEE Computer Graphics and Applications10.1109/MCG.2007.15527:6(70-79)Online publication date: 1-Nov-2007
      • (2005)Real-time visualization of large textured terrainsProceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia10.1145/1101389.1101477(439-442)Online publication date: 29-Nov-2005

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