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Reality-augmented virtuality: modeling dynamic events from nature

Published: 10 November 2004 Publication History

Abstract

Virtual Reality thrives on interactivity, realism, and increasingly also animation. The virtual world is not a static place anymore: dynamic entities mimicing natural phenomena are finding their way into computer games and special effects. Typically, physics-based models or ad-hoc behavioral descriptions are drawn on to emulate water waves, flames, smoke, cloth motion, ... For interactive VR applications, unfortunately, simulating complex physical processes is often too time-consuming, while, on the other hand, simplified model descriptions yield un-natural, artifical animation results.Alternatively, natural events may be acquired from the "real thing". Given a handful of synchronized video recordings, this talk presents examples how complex, time-varying natural phenomena may be modeled from reality to be incorporated into time-critical 3D graphics applications. The reward are photo-realistic rendering results and truly authentic animations.

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cover image ACM Conferences
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technology
November 2004
226 pages
ISBN:1581139071
DOI:10.1145/1077534
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 10 November 2004

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