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Multi-resolution haptic interaction of hybrid virtual environments

Published: 10 November 2004 Publication History

Abstract

Our sense of touch is spatially focused and has a far lower bandwidth in comparison with visual sense that has the largest bandwidth. While most haptic studies utilize point interactions, resulting in a conflict between this low information bandwidth and relative complexity of virtual scene. In this paper, we investigate a novel multi-resolution force evaluation scheme of hybrid virtual models in a unified haptic interaction framework. Force contact model of tool-object interaction based on Hertz's contact theory is integrated in our work. Physical properties with different object materials expressed by Poisson's Ratio and Young's Modulus are involved to investigate most realistic perception during multi-resolution haptic interaction. The hierarchical impostor representation of surface and volumetric models are constructed, and the optimal performance based on cost and benefit evaluation at run time is employed to meet both the visual and hapic perceptual qualities. During this multi-resolution haptic interaction, our scheme adaptively determines the rendering mode using graphics and haptics impostors represented in the virtual environments. Our experimental results have demonstrated the satisfactory performance of proposed multi-resolution haptic interaction framework applicable for hybrid virtual models.

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Cited By

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  • (2008)A New Line-based Algorithm for Real Time Haptic Interactions with Virtual EnvironmentsProceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems10.1109/HAPTICS.2008.4479946(217-223)Online publication date: 13-Mar-2008
  • (2008)An efficient dynamic point algorithm for line‐based collision detection in real time virtual environments involving hapticsComputer Animation and Virtual Worlds10.1002/cav.22419:2(151-163)Online publication date: 5-Mar-2008
  • (2006)Body-based haptic interaction model for touch-enabled virtual environmentsPresence: Teleoperators and Virtual Environments10.1162/pres.2006.15.2.18615:2(186-203)Online publication date: 1-Apr-2006

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cover image ACM Conferences
VRST '04: Proceedings of the ACM symposium on Virtual reality software and technology
November 2004
226 pages
ISBN:1581139071
DOI:10.1145/1077534
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 10 November 2004

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  1. haptics
  2. multi-resolution representation
  3. virtual environments

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Cited By

View all
  • (2008)A New Line-based Algorithm for Real Time Haptic Interactions with Virtual EnvironmentsProceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems10.1109/HAPTICS.2008.4479946(217-223)Online publication date: 13-Mar-2008
  • (2008)An efficient dynamic point algorithm for line‐based collision detection in real time virtual environments involving hapticsComputer Animation and Virtual Worlds10.1002/cav.22419:2(151-163)Online publication date: 5-Mar-2008
  • (2006)Body-based haptic interaction model for touch-enabled virtual environmentsPresence: Teleoperators and Virtual Environments10.1162/pres.2006.15.2.18615:2(186-203)Online publication date: 1-Apr-2006

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