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VirHKey: a VIRtual Hyperbolic KEYboard with gesture interaction and visual feedback for mobile devices

Published: 19 September 2005 Publication History

Abstract

The VirHKey is a new text entry method for mobile devices using a simple Unistroke-like alphabet. Gesture recognition is accomplished not through pattern recognition but through sequences of flicks with low required angular accuracy: 2p/5 in radians. This means that the full stroke path is unimportant and recognition is highly deterministic, enabling good accuracy. All during the interaction, an optional visual feedback is provided at least for the learning stage. This is done with a focus and context display based on the hyperbolic geometry. To illustrate the possibilities of the VirHKey, a prototype application was developed and usability tests demonstrated the overall good performances of the proposition with a text entry rate from 18 to 25 words per minute and a high satisfaction of users.

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  1. VirHKey: a VIRtual Hyperbolic KEYboard with gesture interaction and visual feedback for mobile devices

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        cover image ACM Other conferences
        MobileHCI '05: Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
        September 2005
        400 pages
        ISBN:1595930892
        DOI:10.1145/1085777
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Published: 19 September 2005

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        Author Tags

        1. focus and context
        2. gesture keyboard
        3. hyperbolic geometry
        4. pen-based interaction

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        • (2018)Cellular Automata in Hyperbolic SpacesCellular Automata10.1007/978-1-4939-8700-9_53(11-27)Online publication date: 28-Nov-2018
        • (2015)Cellular Automata in Hyperbolic SpacesEncyclopedia of Complexity and Systems Science10.1007/978-3-642-27737-5_53-5(1-17)Online publication date: 13-Nov-2015
        • (2014)Novice and Expert Performance of KeyScretch: A Gesture-Based Text Entry Method for Touch-ScreensIEEE Transactions on Human-Machine Systems10.1109/THMS.2014.231444744:4(511-523)Online publication date: Aug-2014
        • (2013)Interpretation of strokes in radial menusJournal of Visual Languages and Computing10.1016/j.jvlc.2013.02.00324:4(234-247)Online publication date: 1-Aug-2013
        • (2013)MTISProceedings of the First International Conference on Distributed, Ambient, and Pervasive Interactions - Volume 802810.1007/978-3-642-39351-8_7(62-71)Online publication date: 21-Jul-2013
        • (2012)Cellular Automata in Hyperbolic SpacesComputational Complexity10.1007/978-1-4614-1800-9_24(350-358)Online publication date: 2012
        • (2011)Text entry with KeyScretchProceedings of the 16th international conference on Intelligent user interfaces10.1145/1943403.1943445(277-286)Online publication date: 13-Feb-2011
        • (2011)Possible Applications of Navigation Tools in Tilings of Hyperbolic SpacesIntelligent Control and Computer Engineering10.1007/978-94-007-0286-8_18(217-229)Online publication date: 2011
        • (2010)UniGuideProceedings of the 22nd Conference on l'Interaction Homme-Machine10.1145/1941007.1941036(161-164)Online publication date: 20-Sep-2010
        • (2010)What input errors do you experience? Typing and pointing errors of mobile Web usersInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2009.10.00368:3(138-157)Online publication date: 1-Mar-2010
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