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Organum: individual presence through collaborative play

Published: 06 November 2005 Publication History

Abstract

Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking players to solve collaborative maze puzzles through cross-functional control, voice interaction and non-verbal communication, Organum Playtest generates novel relationships between individuals, groups and audiences. The game shows how individuals can interact with abstract data forms collectively and perform distinctly on several layers of interaction. The researchers refer to this process as polyvalent performance. Players perform as individuals interacting with graphics, as individuals interacting with a group, and as a group interacting with an audience, thus achieving a "tangible sense of beneficial (...) collaboration" [6].

References

[1]
Baker, K., Greenberg, S. and Gutwin, C. (2002). Empirical development of a heuristic evaluation methodology for shared workspace groupware. Proceedings of the ACM Conference on Computer Supported Cooperative Work, ACM Press.
[2]
Davis, J. Game On: Organum makes you a better person. In Release Pring 07, 2005, pg. 42--43. Film Arts Foundation, San Francisco
[3]
Duchamp, M., The Bride Stripped Bare by her Bachelors even. Jaap Reitman (1976)
[4]
Huizinga, Johan, Homo Ludens. Beacon Press, Boston (1968)
[5]
Gee, James P., What Videogames have to Teach Us about Learning and Literacy. Palgrave MacMillan, 2004
[6]
Manninen, T., & Korva, T. (June, 2005). Designing Puzzles for Collaborative Gaming Experience - CASE: eScape. Paper presented at DIGRA 2005, Simon Fraser University, Burnaby, BC, Canada. Available at http://www.gamesconference.org/digra2005/viewabstract.php?id=182

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  • (2009)Enabling Social Play: A Framework for Design and EvaluationEvaluating User Experience in Games10.1007/978-1-84882-963-3_2(11-22)Online publication date: 29-Dec-2009
  • (2007)Echo Wall: A Sound-driven Media-art2007 2nd International Conference on Pervasive Computing and Applications10.1109/ICPCA.2007.4365447(242-245)Online publication date: Jul-2007

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  1. Organum: individual presence through collaborative play

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      cover image ACM Conferences
      MULTIMEDIA '05: Proceedings of the 13th annual ACM international conference on Multimedia
      November 2005
      1110 pages
      ISBN:1595930442
      DOI:10.1145/1101149
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 06 November 2005

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      Author Tags

      1. character
      2. group dynamics
      3. music authoring
      4. performative play
      5. plurality
      6. thematic abstraction
      7. video game
      8. voice
      9. voice box

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      MULTIMEDIA '05 Paper Acceptance Rate 49 of 312 submissions, 16%;
      Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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      Cited By

      View all
      • (2009)Enabling Social Play: A Framework for Design and EvaluationEvaluating User Experience in Games10.1007/978-1-84882-963-3_2(11-22)Online publication date: 29-Dec-2009
      • (2007)Echo Wall: A Sound-driven Media-art2007 2nd International Conference on Pervasive Computing and Applications10.1109/ICPCA.2007.4365447(242-245)Online publication date: Jul-2007

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