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An ambient intelligence platform for physical play

Published: 06 November 2005 Publication History

Abstract

This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling, and interaction models based on a game structure. The game structure includes, word puzzles, levels, body states, goals and game skills. Body states are body movements and positions that players must discover in order to complete a level and in turn represent a learned game skill. The paper provides an overview of background concepts and related research. We describe the prototype and game structure, provide a technical description of the prototype and discuss technical issues related to sensing, reasoning and display. The paper contributes by providing a method for constructing group parameters from individual parameters with real-time motion capture data; and a model for mapping the trajectory of participant's actions in order to determine an intensity level used to manage the experience flow of the game and its representation in audio and visual display. We conclude with a discussion of known and outstanding technical issues, and future research.

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Cited By

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  • (2018)Sound, Ecological Affordances and Embodied Mappings in Auditory DisplayNew Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies10.1007/978-3-319-73374-6_12(231-258)Online publication date: 28-Jun-2018
  • (2014)I-dentityCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2580102(285-288)Online publication date: 26-Apr-2014
  • (2014)i-dentityProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557257(2181-2190)Online publication date: 26-Apr-2014
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    cover image ACM Conferences
    MULTIMEDIA '05: Proceedings of the 13th annual ACM international conference on Multimedia
    November 2005
    1110 pages
    ISBN:1595930442
    DOI:10.1145/1101149
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 06 November 2005

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    Author Tags

    1. ambient intelligence
    2. auditory display
    3. embodied
    4. motion capture
    5. physical play
    6. puzzles
    7. responsive environment
    8. sound ecology
    9. user model

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    MULTIMEDIA '05 Paper Acceptance Rate 49 of 312 submissions, 16%;
    Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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    Cited By

    View all
    • (2018)Sound, Ecological Affordances and Embodied Mappings in Auditory DisplayNew Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies10.1007/978-3-319-73374-6_12(231-258)Online publication date: 28-Jun-2018
    • (2014)I-dentityCHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2580102(285-288)Online publication date: 26-Apr-2014
    • (2014)i-dentityProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557257(2181-2190)Online publication date: 26-Apr-2014
    • (2014)Embodied Aesthetics in Auditory DisplayOrganised Sound10.1017/S135577181300042319:1(70-77)Online publication date: 26-Feb-2014
    • (2009)Ubi-designerProceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments10.1145/1579114.1579146(1-6)Online publication date: 9-Jun-2009
    • (2009)KurioProceedings of the 3rd International Conference on Tangible and Embedded Interaction10.1145/1517664.1517712(215-222)Online publication date: 16-Feb-2009
    • (2009)Design Patterns in Ambient IntelligenceProceedings of the 2009 Computation World: Future Computing, Service Computation, Cognitive, Adaptive, Content, Patterns10.1109/ComputationWorld.2009.113(277-282)Online publication date: 15-Nov-2009
    • (2008)Making sense of group interaction in an ambient intelligent environment for physical playProceedings of the 2nd international conference on Tangible and embedded interaction10.1145/1347390.1347431(179-186)Online publication date: 18-Feb-2008
    • (2008)PALTAProceedings of the 2008 International Conference of the Chilean Computer Science Society10.1109/SCCC.2008.16(100-109)Online publication date: 10-Nov-2008
    • (2008)Situating Approaches to Interactive Museum GuidesMuseum Management and Curatorship10.1080/0964777080251742323:4(367-383)Online publication date: Dec-2008
    • Show More Cited By

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