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'Ere be dragons: an interactive artwork

Published: 06 November 2005 Publication History

Abstract

The paper introduces a pervasive digital artwork which harnesses live heart-rate and GPS data to create a novel experience on a Pocket PC. The aims of the project, the technologies employed and the results of a preliminary trial are briefly described.

References

[1]
Benford, S., Magerkurth, C. and Ljungstrand, P. Bridging the physical and digital in pervasive gaming, Communications of the ACM, 48, 3, 2005, 54--57
[2]
Benford, S., Rowland, D., Flintham, M., Drozd, A., Hull, R., Reid, J., Morrison, J. and Facer, K. Life on the edge: supporting collaboration in location-based experiences. Proc. CHI2005. 2005. 721--730
[3]
Cater, K., Clayton, B., Geelhoed, E., Hull, R. and Reid, J. Parallel Worlds: Immersion in Location-based Experiences. Proc. CHI2005. 1733--1736.
[4]
Cherubini, M., Boyd Davis, S., Hawkey, R., Hughes, N., Moar, M., Mohl, B and Sefton-Green, J. Sensorama http://www.nestafuturelab.org/showcase/pal/projects/sensorama_thumb.htm
[5]
Hull, R., Clayton, B., and Melamad, T. Rapid Authoring of Mediascapes. Proc. UbiComp 2004. 125--142.
[6]
Paradiso, J., Hsiao K., Benbasat A., and Teegarden Z., Design and Implementation of Expressive Footwear, IBM Systems Journal, 39(3&4), (October 2000), 511--529.
[7]
Department of Health. Physical Activity and Health Outcomes: a review of the Chief Medical Officer. London, Department of Health. 2004.

Cited By

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  • (2016)Expanding exertion gamingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.02.00390:C(1-13)Online publication date: 1-Jun-2016
  • (2015)Heartbeat Jenga: A Biofeedback Board Game to Improve Coordination and Emotional ControlDesign, User Experience, and Usability: Interactive Experience Design10.1007/978-3-319-20889-3_25(263-270)Online publication date: 21-Jul-2015
  • (2010)TeMPSProceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning10.1109/DIGITEL.2010.40(31-37)Online publication date: 12-Apr-2010

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Published In

cover image ACM Conferences
MULTIMEDIA '05: Proceedings of the 13th annual ACM international conference on Multimedia
November 2005
1110 pages
ISBN:1595930442
DOI:10.1145/1101149
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 November 2005

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Author Tags

  1. GPS
  2. artwork
  3. biodata
  4. heart-rate
  5. location
  6. pervasive

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MM05

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MULTIMEDIA '05 Paper Acceptance Rate 49 of 312 submissions, 16%;
Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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Cited By

View all
  • (2016)Expanding exertion gamingInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2016.02.00390:C(1-13)Online publication date: 1-Jun-2016
  • (2015)Heartbeat Jenga: A Biofeedback Board Game to Improve Coordination and Emotional ControlDesign, User Experience, and Usability: Interactive Experience Design10.1007/978-3-319-20889-3_25(263-270)Online publication date: 21-Jul-2015
  • (2010)TeMPSProceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning10.1109/DIGITEL.2010.40(31-37)Online publication date: 12-Apr-2010

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