Graphics: from a 100x data expansion to a 100x compression function
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Special Section on CAD/Graphics 2013: Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance
Fast rendering of dynamic scenes with natural illumination, all-frequency shadows and spatially varying reflections is important but challenging. One main difficulty brought by moving objects is that the runtime visibility update of dynamic occlusion is ...
Decoupled sampling for graphics pipelines
We propose a generalized approach to decoupling shading from visibility sampling in graphics pipelines, which we call decoupled sampling. Decoupled sampling enables stochastic supersampling of motion and defocus blur at reduced shading cost, as well as ...
Photon mapping on programmable graphics hardware
HWWS '03: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardwareWe present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The photons are stored in a grid-based photon map that is constructed directly ...
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- General Chairs:
- Gurminder Singh,
- Rynson Lau,
- Program Chairs:
- Yiorgos Chrysanthou,
- Rudolph Darken
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Association for Computing Machinery
New York, NY, United States
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