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A 2D-3D integrated environment for cooperative work

Published: 07 November 2005 Publication History

Abstract

This paper proposes a novel tabletop display system for natural communication and flexible information sharing. The proposed system is specifically designed for integration of 2D and 3D user interfaces, using a multi-user stereoscopic display, IllusionHole. The proposed system takes awareness into consideration and provides both 2D and 3D information and user interfaces. On the display, a number of standard Windows desktop environments are provided as personal workspaces, as well as a shared workspace with a dedicated graphical user interface. In personal workspaces, users can simultaneously access existing applications and data, and exchange information between personal and shared workspaces. In this way, the proposed system can seamlessly integrate personal, shared, 2D and 3D workspaces with conventional user interfaces and effectively support communication and information sharing. To demonstrate capabilities of the proposed display system, a modeling application has been implemented. A preliminary experiment confirmed the effectiveness of the system.

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cover image ACM Conferences
VRST '05: Proceedings of the ACM symposium on Virtual reality software and technology
November 2005
270 pages
ISBN:1595930981
DOI:10.1145/1101616
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 07 November 2005

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  1. 2D - 3D integrated user interface
  2. IllusionHole
  3. VNC

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Cited By

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  • (2023)Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580849(1-19)Online publication date: 19-Apr-2023
  • (2022)Everywhere Cursor: Extending Desktop Mouse Interaction into Spatial Augmented RealityExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519796(1-7)Online publication date: 27-Apr-2022
  • (2012)Toward the design of transitional interfacesVirtual Reality10.1007/s10055-011-0205-y16:4(271-288)Online publication date: 1-Nov-2012
  • (2012)Multimodal Interfaces for Augmented RealityExpanding the Frontiers of Visual Analytics and Visualization10.1007/978-1-4471-2804-5_25(449-465)Online publication date: 2012
  • (2011)The Future Directions of 3D and Interaction TechniquesThe Journal of The Institute of Image Information and Television Engineers10.3169/itej.65.171865:12(1718-1722)Online publication date: 2011
  • (2009)Desktop integration in graphics environmentsProceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments10.5555/2383947.2383970(109-112)Online publication date: 7-Dec-2009
  • (2009)Designing a hybrid user interfaceProceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry10.1145/1670252.1670293(191-196)Online publication date: 14-Dec-2009
  • (2009)Interactions in the airProceedings of the 22nd annual ACM symposium on User interface software and technology10.1145/1622176.1622203(139-148)Online publication date: 4-Oct-2009
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  • (2008)A Wizard of Oz study for an AR multimodal interfaceProceedings of the 10th international conference on Multimodal interfaces10.1145/1452392.1452444(249-256)Online publication date: 20-Oct-2008
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