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Cognitive comparison of 3D interaction in front of large vs. small displays

Published: 07 November 2005 Publication History

Abstract

This paper presents some experimental results on the comparison of users performance for different kinds of 3D interaction tasks (travel, manipulation), when using either a standard desktop display or a large immersive display. The main results of our experimentation are the following: first, not all users benefit similarly from the use of large displays, and second, the gains of performance strongly depend on the nature of the interaction task. To explain these results, we borrow some tools from cognitive science in order to identify one cognitive factor (visual attention) that is involved in the difference of performance that can be observed.

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cover image ACM Conferences
VRST '05: Proceedings of the ACM symposium on Virtual reality software and technology
November 2005
270 pages
ISBN:1595930981
DOI:10.1145/1101616
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 07 November 2005

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Author Tags

  1. cognitive aids
  2. display size
  3. interaction
  4. virtual reality
  5. visual attention

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

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  • (2023)Exploring the Effects of Virtually-Augmented Display Sizes on Users’ Spatial Memory in Smartwatches2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00070(553-562)Online publication date: 16-Oct-2023
  • (2019)Is Bigger Better? A Fitts’ Law Study on the Impact of Display Size on Touch PerformanceHuman-Computer Interaction – INTERACT 201910.1007/978-3-030-29387-1_39(669-678)Online publication date: 2-Sep-2019
  • (2017)Memory in MotionProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3026001(1899-1910)Online publication date: 2-May-2017
  • (2017)No such thing as a “free launch”? Systematic benchmarking of containers2017 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (PACRIM)10.1109/PACRIM.2017.8121922(1-6)Online publication date: Aug-2017
  • (2017)Dumb pipes for smart systems: How tomorrow's applications can salvage yesterday's plumbing2017 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (PACRIM)10.1109/PACRIM.2017.8121899(1-5)Online publication date: Aug-2017
  • (2015)Stereoscopic Visualization and 3-D Technologies in Medical Endoscopic TeleoperationIEEE Transactions on Industrial Electronics10.1109/TIE.2014.233467562:1(525-535)Online publication date: Jan-2015
  • (2013)Guidance raysProceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry10.1145/2534329.2534347(91-100)Online publication date: 17-Nov-2013
  • (2013)Beyond Control PanelsIEEE Computer Graphics and Applications10.1109/MCG.2013.5333:4(6-13)Online publication date: 1-Jul-2013
  • (2013)Special Section on Touching the 3rd DimensionComputers and Graphics10.1016/j.cag.2012.12.00337:3(121-136)Online publication date: 1-May-2013
  • (2006)A Survey of Large High-Resolution Display Technologies, Techniques, and ApplicationsProceedings of the IEEE conference on Virtual Reality10.1109/VR.2006.20(223-236)Online publication date: 25-Mar-2006

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