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pOwerball: the design of a novel mixed-reality game for children with mixed abilities

Published: 08 June 2005 Publication History

Abstract

This paper presents the design of pOwerball, a novel augmented reality computer game for children aged 8-14. The pOwerball was designed to bring together children with and without a physical or learning disability and to encourage social interactions surrounding the play. The contribution of this design case is two fold. From a design perspective, pOwerball exemplifies an emerging class of computer games where the interaction style and game mechanics support social interactions amongst the players. From a methodological perspective, we describe the various ways children became involved in our design process; we highlight the related difficulties and successes in the context of relevant research literature.

References

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Cited By

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  • (2024)Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse ClassroomsProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675664(1-15)Online publication date: 27-Oct-2024
  • (2024)Ethical Concerns when Working with Mixed-Ability Groups of ChildrenProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675648(1-9)Online publication date: 27-Oct-2024
  • (2023)Changing the dynamics of preschool children's social play with technology: evaluation of technology-based supports for tools of the mind style playBehaviour & Information Technology10.1080/0144929X.2023.222174743:8(1554-1579)Online publication date: 19-Jun-2023
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cover image ACM Other conferences
IDC '05: Proceedings of the 2005 conference on Interaction design and children
June 2005
128 pages
ISBN:1595930965
DOI:10.1145/1109540
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 June 2005

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Author Tags

  1. GameDesign
  2. augmented reality
  3. social gaming

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IDC05
IDC05: Interaction Design and Children
June 8 - 10, 2005
Colorado, Boulder

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2024)Inclusion as a Process: Co-Designing an Inclusive Robotic Game with Neurodiverse ClassroomsProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675664(1-15)Online publication date: 27-Oct-2024
  • (2024)Ethical Concerns when Working with Mixed-Ability Groups of ChildrenProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675648(1-9)Online publication date: 27-Oct-2024
  • (2023)Changing the dynamics of preschool children's social play with technology: evaluation of technology-based supports for tools of the mind style playBehaviour & Information Technology10.1080/0144929X.2023.222174743:8(1554-1579)Online publication date: 19-Jun-2023
  • (2023)Social gamingComputers in Human Behavior10.1016/j.chb.2023.107851147:COnline publication date: 1-Oct-2023
  • (2023)“That’s Our Game!”: Reflections on Co-designing a Robotic Game with Neurodiverse ChildrenDesign for Equality and Justice10.1007/978-3-031-61688-4_15(153-160)Online publication date: 28-Aug-2023
  • (2021)Smart Toys in Early Childhood and Primary Education: A Systematic Review of Technological and Educational AffordancesApplied Sciences10.3390/app1118865311:18(8653)Online publication date: 17-Sep-2021
  • (2021)The Purpose of PlayACM Transactions on Computer-Human Interaction10.1145/343224528:2(1-40)Online publication date: 17-Apr-2021
  • (2021)Exploring Asymmetric Roles in Mixed-Ability GamingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445494(1-14)Online publication date: 6-May-2021
  • (2021)Participatory Technology Design for Autism and Cognitive Disabilities: A Narrative Overview of Issues and TechniquesRecent Advances in Technologies for Inclusive Well-Being10.1007/978-3-030-59608-8_25(469-485)Online publication date: 17-Mar-2021
  • (2020)Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual ImpairmentsProceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3373625.3418304(1-12)Online publication date: 26-Oct-2020
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