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Simulation of effects of horizontal camera slippage on corneal reflections

Published:27 March 2006Publication History

ABSTRACT

While the video-based measurement of eye movements, also referred to as "video-oculography" (VOG), has many advantages, it also suffers from a serious disadvantage which has not been solved yet: using images of the eye, how can we distinguish between a movement of the eye-in-the-head on the one hand, and a movement of the camera with respect to the head on the other? To distinguish between the two, we need additional information about the orientation and position of the camera with respect to the head.

References

  1. Ohno T. and Mukawa, N. 2004. A free-head, simple calibration, gaze tracking system that enables gaze-based interaction. In Proceedings of the symposium on ETRA 2004: eye tracking research & applications symposium ACM Press, 115--122. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Shih, S. W. and Liu, J. 2004 A novel approach to 3-D gaze tracking using stereo cameras. IEEE Trans. Syst. Man Cybern. B Cybern., 34, 1, 234--245. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. Simulation of effects of horizontal camera slippage on corneal reflections

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              cover image ACM Conferences
              ETRA '06: Proceedings of the 2006 symposium on Eye tracking research & applications
              March 2006
              175 pages
              ISBN:1595933050
              DOI:10.1145/1117309

              Copyright © 2006 ACM

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              New York, NY, United States

              Publication History

              • Published: 27 March 2006

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