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Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness

Published: 22 April 2006 Publication History

Abstract

This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female person, virtual human, or virtual character. They were then assessed on attitude change and their ratings of the argument, message, and speaker. The results indicated that the virtual speakers were as effective at changing attitudes as real people. Male participants were more persuaded when the speaker was female than when the speaker was male, whereas female participants were more persuaded when the speaker was male than when the speaker was female. Cross gender interactions occurred across all conditions, suggesting that some of the gender stereotypes that occur with people may carry over to interaction with virtual characters. Ratings of the perceptions of the speaker were more favorable for virtual speakers than for human speakers. We discuss the application of these findings in the design of persuasive human computer interfaces.

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    cover image ACM Conferences
    CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2006
    1353 pages
    ISBN:1595933727
    DOI:10.1145/1124772
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    Published: 22 April 2006

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    Author Tags

    1. human-computer interaction
    2. persuasion
    3. virtual characters
    4. virtual humans

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    April 22 - 27, 2006
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    • (2023)When Artificial Intelligence Voices Human Concerns: The Paradoxical Effects of AI Voice on Climate Risk Perception and Pro-Environmental Behavioral IntentionInternational Journal of Environmental Research and Public Health10.3390/ijerph2004377220:4(3772)Online publication date: 20-Feb-2023
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