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Watching the cars go round and round: designing for active spectating

Published: 22 April 2006 Publication History

Abstract

Spectating at sport events is a common and popular leisure activity worldwide. Recently spectating has also become a topic of interest to CHI, particularly the design of technology for both performers and audiences. In this paper we describe an in-depth study of spectating, drawn from fieldwork of outdoor car rallies in the UK and Sweden. We describe three findings with relevance to design: the viewing paradox of spectating, active spectating and the role of sociability. We describe the MySplitTime prototype which address these issues while retaining the active sociable nature of the spectating experience.

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Hallberg, J., Svensson, S., et al., Enriched Media-Experience of Sport Events. in Proceedings of the Sixth IEEE Workshop on Mobile Computing Systems and Applications, (2004), IEEE, 9.
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Jacucci, G. and A. Slaovaara (2005). ""Mobile media sharing in large scale events: beyond MMS."" interactions 12(6): 32--34.
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  • (2022)Ontologies on collision course: Collaborative mobility v. managerial transport in the contemporary history of intelligent transport systemsThe Journal of Transport History10.1177/0022526622110280443:2(277-295)Online publication date: 29-May-2022
  • (2021)Expanding the Design Space for Technology-Mediated Theatre ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462123(2026-2038)Online publication date: 28-Jun-2021
  • (2020)Navigating ambiguous negativity: A case study of Twitch.tv live chatsNew Media & Society10.1177/146144482097899924:8(1830-1851)Online publication date: 25-Dec-2020
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  1. Watching the cars go round and round: designing for active spectating

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    cover image ACM Conferences
    CHI '06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2006
    1353 pages
    ISBN:1595933727
    DOI:10.1145/1124772
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 22 April 2006

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    Author Tags

    1. ethnography
    2. mobile services
    3. rally
    4. spectating
    5. sports

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    CHI06: CHI 2006 Conference on Human Factors in Computing Systems
    April 22 - 27, 2006
    Québec, Montréal, Canada

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    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2022)Ontologies on collision course: Collaborative mobility v. managerial transport in the contemporary history of intelligent transport systemsThe Journal of Transport History10.1177/0022526622110280443:2(277-295)Online publication date: 29-May-2022
    • (2021)Expanding the Design Space for Technology-Mediated Theatre ExperiencesProceedings of the 2021 ACM Designing Interactive Systems Conference10.1145/3461778.3462123(2026-2038)Online publication date: 28-Jun-2021
    • (2020)Navigating ambiguous negativity: A case study of Twitch.tv live chatsNew Media & Society10.1177/146144482097899924:8(1830-1851)Online publication date: 25-Dec-2020
    • (2019)Vicariously Experiencing it all Without Going OutsideProceedings of the ACM on Human-Computer Interaction10.1145/33591273:CSCW(1-28)Online publication date: 7-Nov-2019
    • (2017)Investigation of the Role of Mobile Personalisation at Large Sports EventsInternational Journal of Mobile Human Computer Interaction10.4018/IJMHCI.20170101019:1(1-15)Online publication date: 1-Jan-2017
    • (2017)Understanding Dangerous PlayProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3116595.3116611(485-496)Online publication date: 15-Oct-2017
    • (2017)What Makes Live Events Engaging on Facebook Live, Periscope, and SnapchatProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025642(48-60)Online publication date: 2-May-2017
    • (2017)Ready for digital learning? A mixed-methods exploration of surveyed technology competencies and authentic performance activityEducation and Information Technologies10.1007/s10639-017-9662-623:3(1377-1402)Online publication date: 22-Nov-2017
    • (2016)Exploring Low-Cost, Internet-Free Information Access for Resource-Constrained CommunitiesACM Transactions on Computer-Human Interaction10.1145/299049823:6(1-34)Online publication date: 3-Dec-2016
    • (2015)BootleggerProceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems10.1145/2702123.2702229(767-776)Online publication date: 18-Apr-2015
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